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Posted: November 20th, 2007, 7:34 pm
by GSV3MiaC
True, it would not be perfect, but letting words like 'Aboandon' and 'Benieth' get out in the demo area just looks rather sloppy, and it would at least catch those.

Posted: November 20th, 2007, 8:51 pm
by moldar
Another one (Not catchable by spell checker):

Aaron in Bordertown: "decent" should be "descent"

Edit:

Krista - also in Bordertown: "fragements" should be "fragments"

And another edit:

Innkeeper in Bordertown (Guess where I just got!):

"She lives just south hear" should be "She lives just south of here"

Innkeeper in Bordertown, again:

"Unless you know what your are doing" should be "Unless you know what you are doing"

Talking to Lilith:

"Barron's Thicket" should be "Baron's Thicket"

Posted: November 20th, 2007, 10:24 pm
by ecliptic
press f3 - text on popup says "press and key to continue" instead of "press any key to continue"

Posted: November 21st, 2007, 1:21 pm
by Opunaesala
I think I saw that the references to Baron's Thicket were fixed except when you actually enter Baron's Thicket, it still says Barron's Thicket.

Posted: November 21st, 2007, 3:30 pm
by VPeric
Some typos in the skill descriptions I've noticed:

Alchemy: "the more potent of mixture your can create" -> "the more potent of a mixture you can create"
Meditation: "of a magickal attacks" -> "of magickal attacks"
Move Silently: "effect 'Moving Silenty'" -> "effect 'Silent'"
Pick Locks: "ability to utilities" -> "ability to utilize"
Skullduggery: "ability effectively" -> "ability to effectively"

Also, the quest log still says "Salty Coast", instead of "Salted Coast".

These are all current as of 1.01.

Posted: November 21st, 2007, 7:11 pm
by GSV3MiaC
The manual (yes I finally found it - why doesn't the game actually REFER you to it when you install??) has reference to certain resistances being affected by your skill in 'Mediation'. Now I've been on Mediation courses, and I don't think they' help .. I think you need Meditation. Yep, that's one a spell checker wouldn't help with. 8>.

Posted: November 21st, 2007, 7:23 pm
by moldar
Talking with Lilith - She refers to "Darkwater" but the quest journal says "Blackwater"

Posted: November 22nd, 2007, 12:38 am
by Saxon1974
Found a Type talking to Lilith running version 1.01.

First thing she says "Well Hello, what a surpirse"

Posted: November 22nd, 2007, 3:20 am
by RezoApio
Still some typo in patch 1.01
one barrel says "you see an old barrel WITH made of wood" the with shoudl be removed.

Strange thing is that another barrel had the correct description.

Also there is still the Salty Coast instead of the Salted Coast in the Quest Journal.

Posted: November 22nd, 2007, 12:15 pm
by syrio
In the quest journal it says 80 pounds for the quest where you have to carry the 70 pound object to Blackwater.
Mass Boil description: "...CAUSEING blisters and lesions."

patch 1.01

Posted: November 22nd, 2007, 3:08 pm
by Claw
Not a typo strictly speaking; but it really bugs the hell outta me that the game insists a nefarious healer be a Warlock while a nefarious magick user is called Necromancer.
I just don't see a necro hurling fireballs. Command over life and death, healing himself and hurting others, that sounds about right.

Posted: November 22nd, 2007, 10:42 pm
by PhilosophiX
VPeric wrote: Alchemy: "the more potent of mixture your can create" -> "the more potent of a mixture you can create"
It's a straight swap from 'of' to 'a' [and catching the you(r)]

"...the more potent a mixture you can create..."

If you love 'of' and can't bear to get rid of it would have to read something like this in order to be correct;

"As you add points to this skill, the potency of your mixtures will be increased..."

Posted: November 22nd, 2007, 10:43 pm
by PhilosophiX
Claw wrote:Not a typo strictly speaking; but it really bugs the hell outta me that the game insists a nefarious healer be a Warlock while a nefarious magick user is called Necromancer.
I just don't see a necro hurling fireballs. Command over life and death, healing himself and hurting others, that sounds about right.
Shouldn't a nefarious healer be something like Witchdoctor... that would keep the Warlock free for all the fireball hurling.

Posted: November 22nd, 2007, 10:45 pm
by PhilosophiX
The Vault Master: "He turns around and pulls a level jutting..." level => lever

Posted: November 22nd, 2007, 11:47 pm
by LethalBlade
Abygale in the magic shop in Aridell:

When trying to sell items to her, and her stock is full, she replies "I am overstocked right night, I cannot buy any more."

I assume that should read "right now".