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Posted: September 7th, 2006, 7:08 am
by BasiliskWrangler
I actually kept the game on my hard drive. It is my hope that the community will eventually create the perfect combination of mods to make the game more enjoyable. Actually, the mods are probably out there already, I just haven't taken the time to find them yet.
Posted: September 20th, 2006, 4:31 am
by gragnak
Ok
lets end this... (my opinion)
Oblivion IS NOT a RPG!
Monsters and loot scale with character level.
Strategic and role playing spirit are totally absent.
It's a big booming colorfull box without soul.
I'm very disappointed.
I bought the collector edition because I was sure to find the same and better experience I found in Morrowind.... but what loaded on my pc was an XBOX/PS2 hack 'n slash game without atmosphere, without RPG strong bone.
If you like the system: go to the ruin, take the item, kill everything you meet. The game is good. Forget stats, character development, and strategy. The level scaling system destroys everything.
Posted: September 20th, 2006, 9:03 am
by Gallifrey
I believe there are some mods out for Oblivion that do away with scaling, and make the game a lot harder.
I have no idea what they are called though, but I do know they are out there.
Posted: September 20th, 2006, 9:54 am
by Rollor
gragnak wrote:
It's a big booming colorfull box without soul.
For some of us it isn't even that

Posted: September 21st, 2006, 7:40 am
by Sanctus
Yeah it toataly su*kes
Posted: September 21st, 2006, 7:48 am
by BasiliskWrangler
It sure was a pretty game though. The first time I sat on a grassy hill and watched the sun set, I was very impressed. The physics were fun, too...climb to the top of a tall, steep mountain and drop everything from your inventory at once: your crap goes tumbling down the mountain for miles! It looks like the debris field of a crashed airplane!
Granted, none of these things actually make the role-playing aspects of the game any better, but it took a little of the $49.95 sting away.
Posted: September 21st, 2006, 10:42 am
by Gallifrey
Physics are fun in games. I remember in one of the Thief games, the 3rd one I think, I just sat and threw unconscious guards down castle stairs for a while. Watching them bump and slide down was highly entertaining.
Posted: September 23rd, 2006, 3:32 am
by Sanctus
Yeah the physics are funny and the gfx are really amyzing but thats not wath a rpg is
Posted: September 23rd, 2006, 8:20 am
by dteowner
Sanctus wrote:Yeah the physics are funny and the gfx are really amyzing but thats not wath a rpg is
Ah, but many would say that Oblivion represents the closest we've come to
true role playing. The open-ended nature allows you to create a personality and then move thru the world in a manner true to that personality. Truly playing a role, as it were, rather than following some pre-determined story tree (even if there are numerous branches).
As I've said elsewhere, I was so disappointed with the lack of focus in Morrowind that I had no intentions of buying Oblivion. Still, you have to be careful about making sweeping statements about just what an RPG is.
Posted: September 23rd, 2006, 9:54 am
by Gallifrey
Assigning a persona to your character in, say, Morrowind or Oblivion is all well and good, but if the game doesn't support that persona, there's not much of a role to play. I found that in Morrowind it hardly mattered what you perceived your character to be, interacting with NPCs was so painfully dry and utterly un-engrossing, there was no role-playing at all.
I don't know if Oblivion is any better in terms of supporting different personas, though I somehow doubt it very much.
To really be able to play a role in a single-player RPG, the game has to support different moral and ethical choices, and have consequences and meaning to those choices.
Out of the RPGs I've played in recent times, the only ones to really go in that direction are the Fallouts and Planescape:Torment.
Knights Of The Old Republic 1 and 2 aren't too bad, but BioWare have a tendency of Butt-Kissing Good, Apathetic Neutral or Arsehole Evil, not really offering much in the way of different aspects of those alignments.