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Re: Unique Item Suggestions
Posted: September 25th, 2012, 8:45 am
by staksan
Claw of the Assassin
category: dagger
+ 3 Pit Look
+ 4 Dexterity
weight : 2 lbs
tthe opening of locked objects without using a lock pick. every attempt will cost 10 mana
Re: Unique Item Suggestions
Posted: September 25th, 2012, 4:53 pm
by Dragonlady
staksan wrote:Claw of the Assassin
category: dagger
+ 3 Pit Look
+ 4 Dexterity
weight : 2 lbs
tthe opening of locked objects without using a lock pick. every attempt will cost 10 mana
Snicker, how'd you find out there will be pit traps in the next version?
..oh, you ment Pik Lock, not Pit Look!

Re: Unique Item Suggestions
Posted: September 26th, 2012, 6:53 am
by Lord_P
Dragonlady wrote:Snicker, how'd you find out there will be pit traps in the next version?
Will there be?
Re: Unique Item Suggestions
Posted: September 26th, 2012, 3:07 pm
by Dragonlady
Lord_P wrote:Dragonlady wrote:Snicker, how'd you find out there will be pit traps in the next version?
Will there be?
Looks innocent
I have no idea. And that's the story I'm sticking to.

Re: Unique Item Suggestions
Posted: September 27th, 2012, 1:42 am
by staksan
translation error I wanted to write a "pit lock" and not "look"
and as regards the next version I'm sure there will be traps and hidden objects. But you obviously do not understand the thought of a knife "master key"
Re: Unique Item Suggestions
Posted: September 27th, 2012, 8:40 am
by Lord_P
staksan wrote:and as regards the next version I'm sure there will be traps and hidden objects. But you obviously do not understand the thought of a knife "master key"
I say master keys could be an interesting idea, like an (expensive) option for lockpicking rather than, for example, fire darting that one door in Hammerlorne for two in-game weeks.
Re: Unique Item Suggestions
Posted: September 27th, 2012, 9:52 am
by Kreador Freeaxe
staksan wrote:translation error I wanted to write a "pit lock" and not "look"
and as regards the next version I'm sure there will be traps and hidden objects. But you obviously do not understand the thought of a knife "master key"
She understood that you meant pick lock and simply had a typing (or as you say translation) problem. She was clarifying your thought in a funny way.
I do think that weapons with alternate bonuses like pick lock on a knife are an interesting idea.
Re: Unique Item Suggestions
Posted: September 27th, 2012, 3:57 pm
by SpottedShroom
Dragonlady wrote:Lord_P wrote:Dragonlady wrote:Snicker, how'd you find out there will be pit traps in the next version?
Will there be?
Looks innocent :roll:
I have no idea. And that's the story I'm sticking to. :lol:
There were in Book I, so why not in Book III?
Re: Unique Item Suggestions
Posted: October 3rd, 2012, 4:44 am
by severian
IJBall wrote:
Huh. Can you wield a shield with Unarmed Combat?! I must admit - I've never tried! If you can, I like your item suggestion.
well, a buckler is hardly a shield with avrg. diameter around 20 cm. or less.