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Re: Unique Item Suggestions

Posted: September 25th, 2012, 8:45 am
by staksan
Claw of the Assassin

category: dagger

+ 3 Pit Look
+ 4 Dexterity
weight : 2 lbs

tthe opening of locked objects without using a lock pick. every attempt will cost 10 mana

Re: Unique Item Suggestions

Posted: September 25th, 2012, 4:53 pm
by Dragonlady
staksan wrote:Claw of the Assassin

category: dagger

+ 3 Pit Look
+ 4 Dexterity
weight : 2 lbs

tthe opening of locked objects without using a lock pick. every attempt will cost 10 mana

Snicker, how'd you find out there will be pit traps in the next version? :mrgreen:

..oh, you ment Pik Lock, not Pit Look! :roll:

Re: Unique Item Suggestions

Posted: September 26th, 2012, 6:53 am
by Lord_P
Dragonlady wrote:Snicker, how'd you find out there will be pit traps in the next version?
Will there be?

Re: Unique Item Suggestions

Posted: September 26th, 2012, 3:07 pm
by Dragonlady
Lord_P wrote:
Dragonlady wrote:Snicker, how'd you find out there will be pit traps in the next version?
Will there be?

Looks innocent :roll:


I have no idea. And that's the story I'm sticking to. :lol:

Re: Unique Item Suggestions

Posted: September 27th, 2012, 1:42 am
by staksan
translation error I wanted to write a "pit lock" and not "look"

and as regards the next version I'm sure there will be traps and hidden objects. But you obviously do not understand the thought of a knife "master key"

Re: Unique Item Suggestions

Posted: September 27th, 2012, 8:40 am
by Lord_P
staksan wrote:and as regards the next version I'm sure there will be traps and hidden objects. But you obviously do not understand the thought of a knife "master key"
I say master keys could be an interesting idea, like an (expensive) option for lockpicking rather than, for example, fire darting that one door in Hammerlorne for two in-game weeks.

Re: Unique Item Suggestions

Posted: September 27th, 2012, 9:52 am
by Kreador Freeaxe
staksan wrote:translation error I wanted to write a "pit lock" and not "look"

and as regards the next version I'm sure there will be traps and hidden objects. But you obviously do not understand the thought of a knife "master key"
She understood that you meant pick lock and simply had a typing (or as you say translation) problem. She was clarifying your thought in a funny way.

I do think that weapons with alternate bonuses like pick lock on a knife are an interesting idea.

Re: Unique Item Suggestions

Posted: September 27th, 2012, 3:57 pm
by SpottedShroom
Dragonlady wrote:
Lord_P wrote:
Dragonlady wrote:Snicker, how'd you find out there will be pit traps in the next version?
Will there be?

Looks innocent :roll:


I have no idea. And that's the story I'm sticking to. :lol:
There were in Book I, so why not in Book III?

Re: Unique Item Suggestions

Posted: October 3rd, 2012, 4:44 am
by severian
IJBall wrote: Huh. Can you wield a shield with Unarmed Combat?! I must admit - I've never tried! If you can, I like your item suggestion.
well, a buckler is hardly a shield with avrg. diameter around 20 cm. or less.