Posted: November 23rd, 2007, 11:37 pm
sorry, but how to open the first door in the cave ? I tried put in all 3 torchs and step on the plate infront of the door.
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You need 6 torches.Java2 wrote:sorry, but how to open the first door in the cave ? I tried put in all 3 torchs and step on the plate infront of the door.
Um, maybe I'm dense but I don't get it. All the torch holders are lit and I'm holding a torch but I still can't see anything happen when I step on the floor plate.BasiliskWrangler wrote:HINT wrote:With a bit of light the solution may be clearer....
Never mind. After submitting this post, I saw the answer given previously.JamMasterJR wrote:Um, maybe I'm dense but I don't get it. All the torch holders are lit and I'm holding a torch but I still can't see anything happen when I step on the floor plate.BasiliskWrangler wrote:HINT wrote:With a bit of light the solution may be clearer....
What am I missing?
The quest log says that the bandits are hidden "east" of blackwater, so people went to western tanglewood and checked, can't find it, head east again, and landed up back in central tanglewood.Asharak wrote:It's not in Central Tangletree. It's actually on the Northeastern Crakamir map (as dagorkan says, that's the map immediately west of the Tangletree Ossuary map, and immediately south of Western Tangletree) - the eastern part of the map is just one simple forest trail, before it opens up in the western half to the plain with the gate into Crakamir. The cave is along that forest trail. Just walk that trail once; you can't miss it.Jaesun wrote:Unfortunately I found this cave early on and killed the Bandit or whatever he was, outside of the entrance. Now (I SO wish we could have a map notes option) I am trying to find it again. Is it located in the Central Tangletree Forest area correct? I'm ripping my hair out trying to remember where this was. Could anyone help? :/
- Ash
Well, not precisely true ~ you could just have a lot of hitpoints and healing, too.Beorn wrote:It appears to me that you cannot accomplish anything here without some ability to deal with traps.