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Re: [KS] Torment: Tides of Numenera

Posted: April 2nd, 2013, 10:28 am
by sirdilznik
Here's a tech test showing and area of The Bloom and the Cold Calculating Jack:

http://www.youtube.com/watch?feature=pl ... MeQzXZYi7I

For a hastily thrown together proof of concept, that's mighty impressive.
:mrgreen:

Re: [KS] Torment: Tides of Numenera

Posted: April 2nd, 2013, 2:29 pm
by IJBall
sirdilznik wrote:Here's a tech test showing and area of The Bloom and the Cold Calculating Jack:

http://www.youtube.com/watch?feature=pl ... MeQzXZYi7I

For a hastily thrown together proof of concept, that's mighty impressive.
:mrgreen:
Huh. I think it's fair to say, I've never seen a game that looks quite like that. (Kind of how I felt about Eschalon: Book I first time I laid eyes on it...) That's pretty cool. Looking forward to see what these guys come up with...

Re: [KS] Torment: Tides of Numenera

Posted: April 2nd, 2013, 2:40 pm
by sirdilznik
IJBall wrote:
sirdilznik wrote:Here's a tech test showing and area of The Bloom and the Cold Calculating Jack:

http://www.youtube.com/watch?feature=pl ... MeQzXZYi7I

For a hastily thrown together proof of concept, that's mighty impressive.
:mrgreen:
Huh. I think it's fair to say, I've never seen a game that looks quite like that. (Kind of how I felt about Eschalon: Book I first time I laid eyes on it...) That's pretty cool. Looking forward to see what these guys come up with...
It very vaguely reminds me of Morrowind, as far as how the land looks.

Re: [KS] Torment: Tides of Numenera

Posted: April 3rd, 2013, 5:23 pm
by sirdilznik
Here's update 14.

Tony Evans talks combat:

http://www.youtube.com/watch?feature=pl ... bytIl79s5U

Sagus Cliffs screenshot (link because it would stretch the page like crazy)

Castoff's Labyrinth (8 Fathoms Style):

Image

They just crossed 3.5 million (plus 70k+ PayPal) with 2 days left. I still think this can break 4 million.
:mrgreen:

Re: [KS] Torment: Tides of Numenera

Posted: April 5th, 2013, 2:16 pm
by sirdilznik
With 4 hours left, this just became the highest funded video game Kickstarter project ever!
:mrgreen:

Re: [KS] Torment: Tides of Numenera

Posted: April 26th, 2013, 6:04 pm
by Evnissyen
I've been watching this, too, and I still can't help but be skeptical, but still... watching and drooling.

EDIT: Just watched your Tony clip, Sird, and I like his "less is more philosophy" regarding combat. Yes, yes, yes!

EDIT #2: Now that I've just spent more time looking into the latest (why hadn't I checked out their FB page until now?)... not really skeptical any more, only salivating... . :shock:

Re: [KS] Torment: Tides of Numenera

Posted: April 27th, 2013, 4:00 pm
by sirdilznik
Yeah, this game is shaping up really nicely. They have some awesome artists, fantastic composers, and, most importantly, one heck of a writing team, on board for this. The few proof of concept glimpses they have shown us have been nothing short of spectacular. Trying to live up to the Torment name is quite a challenge, but maybe, just maybe, they can pull it off.

Re: [KS] Torment: Tides of Numenera

Posted: April 28th, 2013, 10:14 am
by Evnissyen
Anyone remember RogueDao? I guess technically Purgatorio is still in development, but I guess they've been having trouble.

Hope they manage to finish it.

Re: Numenera: Torment

Posted: May 2nd, 2013, 11:19 am
by ttomm46
Sslaxx wrote:It'll be interesting, for sure! Heard good things about Cook, and I'd be interested to see how this pans out. Never played the original PS:T to my shame, though, so that needs to be corrected as soon as I have the cash!
It's om GOG..!! :D