Page 2 of 3
Re: Anyone have any problem with...
Posted: August 6th, 2013, 1:21 pm
by Lightzy
I do not like this at all.
Skills are handicapped before the skill-feats, which is why ppl rush to them.
This way you have to pigeonhole your character.
Why then use an open, flexible skill system if you're going to handicap flexibility?
There has to be a better way.
I suggest making skill feats only granted by completing quests, and these quests don't have to be related to your level or skill at all (you can adjust the difficulty of the quest, thus the progression of feats).
Having feats independent of skill is a much nicer way to play it. more open.
And it penalizes in a fun way instead of an annoying gamey way, and this is why:
You will get the feat, but your skill might not be very high, so you might want to raise it to make the whole thing more useful. But if it's the other way around it's like 'no, sorry, u can't have this unless u play a dedicated mage/fighter/etc"
Re: Anyone have any problem with...
Posted: August 6th, 2013, 1:50 pm
by Kreador Freeaxe
Lightzy wrote:I do not like this at all.
Then you'll be happy to have read the part where BW says he dropped these changes.

Re: Anyone have any problem with...
Posted: August 6th, 2013, 4:56 pm
by BasiliskWrangler
I did drop this, but added something else when the forums were down. Nothing big, but it's a change, and I am going to stick to it because I like it and it makes sense.
Wanna here about it or just discover it on launch day?

Re: Anyone have any problem with...
Posted: August 6th, 2013, 6:08 pm
by Randomizer
BasiliskWrangler wrote:Wanna here about it or just discover it on launch day?

Surprise on launch day followed by a flame war over the change.

Re: Anyone have any problem with...
Posted: August 6th, 2013, 7:29 pm
by Kreador Freeaxe
BasiliskWrangler wrote:I did drop this, but added something else when the forums were down. Nothing big, but it's a change, and I am going to stick to it because I like it and it makes sense.
Wanna here about it or just discover it on launch day?

I'm with Randomizer, except for the flame part. I'll stand here in my flame retardant ancient dragon skin armor and let other people flame.

Re: Anyone have any problem with...
Posted: August 6th, 2013, 11:50 pm
by Lord_P
Kreador Freeaxe wrote:BasiliskWrangler wrote:I did drop this, but added something else when the forums were down. Nothing big, but it's a change, and I am going to stick to it because I like it and it makes sense.
Wanna here about it or just discover it on launch day?

I'm with Randomizer, except for the flame part. I'll stand here in my flame retardant ancient dragon skin armor and let other people flame.

I'll cast Element Armor and join the defense!

Re: Anyone have any problem with...
Posted: August 7th, 2013, 9:24 am
by Painted Lady
BasiliskWrangler wrote:
Wanna here about it or just discover it on launch day?

That is a really tough question to answer. I'm dying of curiosity, but am also afraid of spoiling the "wow, this is new and fun" feeling with Book III.
Also, as basically a Mac user, launch day is bittersweet for me. I have to leave the forums until the Mac version comes out so I don't accidentally bump into any spoilers.
Re: Anyone have any problem with...
Posted: November 1st, 2013, 9:21 am
by blatherbeard
While i wouldnt be a fan of the changes you had suggested im with most people who are buying the game no matter what anyway

Re: Anyone have any problem with...
Posted: November 6th, 2013, 8:53 am
by SharpXe
you really shoud not obstruct minmaxing, if some player want to pool everything into dex and archery, it's his decision.
It will be much better to include lots of different usefull skills or add some kind of soft minmax penalty, like 3% of skill effect for every level that exceed character level, something like this will make minmaxing inefficiend but wont punish player in longrun, since penalty will be decreased with each levelup.
Re: Anyone have any problem with...
Posted: November 7th, 2013, 4:21 am
by Leezar
BasiliskWrangler wrote:BOOK III CHANGES:
*Skill Feats begin at Skill level 15 instead of Skill level 10.
Yes please, punish us more for wanting diversification. This is such a good idea especially since you only have only one character throughout the game so the reward for crawling into the furtherst reach of the hidden cave guarded by a monstrosity from the nether realmz is useless 4/5 times.
Re: Anyone have any problem with...
Posted: November 7th, 2013, 7:28 am
by BasiliskWrangler
Leezar wrote:BasiliskWrangler wrote:BOOK III CHANGES:
*Skill Feats begin at Skill level 15 instead of Skill level 10.
Yes please, punish us more for wanting diversification. This is such a good idea especially since you only have only one character throughout the game so the reward for crawling into the furtherst reach of the hidden cave guarded by a monstrosity from the nether realmz is useless 4/5 times.
Dude, sarcasm? I didn't make this change. Ultimately, it wouldn't have had any real affect anyway.
Working with the Alpha testers, I've been tweaking the game to allow min-maxers to have their way while working in balancing elements to keep it challenging for everyone. I still feel like (in Book III) having a well-rounded character with multiple skills is the "best" way to play, but everyone will develop their own method, and some character builds
do wok better than others.
Re: Anyone have any problem with...
Posted: November 12th, 2013, 10:55 pm
by Evnissyen
Prismatic Maelstrom wrote:BasiliskWrangler wrote:I still feel like (in Book III) having a well-rounded character with multiple skills is the "best" way to play, but everyone will develop their own method, and some character builds do wok better than others.
Cooking is a new skill? I can't wait!
I think I could be really into a CRPG that had Cooking as a vital skill.
Re: Anyone have any problem with...
Posted: November 12th, 2013, 11:43 pm
by Lord_P
Evnissyen wrote:Prismatic Maelstrom wrote:BasiliskWrangler wrote:I still feel like (in Book III) having a well-rounded character with multiple skills is the "best" way to play, but everyone will develop their own method, and some character builds do wok better than others.
Cooking is a new skill? I can't wait!
I think I could be really into a CRPG that had Cooking as a vital skill.
RuneScape?
That's an MMORPG, Lord_P
Re: Anyone have any problem with...
Posted: November 13th, 2013, 9:01 am
by Painted Lady
Evnissyen wrote:Prismatic Maelstrom wrote:
Cooking is a new skill? I can't wait!
I think I could be really into a CRPG that had Cooking as a vital skill.
Only men would think adding cooking is a good idea
Speaking as one who has done more than her share of cooking, I can only say that I would insist that BW add shaving if he adds cooking.
Re: Anyone have any problem with...
Posted: November 13th, 2013, 11:19 am
by Morgan Terror
Somehow, i don't think our adventurer would mind being all that beardy.
I've always had this weird impression of my characters who'd walk into town at odd hours, sell a crapton of mysteriously obtained weapons and armor and then dissapear again for some random period of time to murder some more of the local wildlife. I can't imagine what the townspeople think of me.