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Re: Book III Character and Map Editor

Posted: February 21st, 2014, 1:15 pm
by severian
neither of editors work for me.

perhaps it`s some of Win 7 64 bit libraries

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 1:28 pm
by devinv
Incidentally, does it matter if I run the game through steam? I have no idea where the character files or map files are stored.

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 1:48 pm
by SpottedShroom
severian wrote:neither of editors work for me.

perhaps it`s some of Win 7 64 bit libraries
What error are you seeing?

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 1:49 pm
by SpottedShroom
devinv wrote:Incidentally, does it matter if I run the game through steam? I have no idea where the character files or map files are stored.
I haven't installed the Steam version (or any Windows version, for that matter), so I don't know if it's compatible or not. I had to make some modifications to the Book II code to work with some third-party distribution(s), but I forget which.

You can find where your files are stored by clicking the small text with the version number at the bottom of the main menu screen.

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 1:51 pm
by Sslaxx
SpottedShroom wrote:
devinv wrote:Incidentally, does it matter if I run the game through steam? I have no idea where the character files or map files are stored.
I haven't installed the Steam version (or any Windows version, for that matter), so I don't know if it's compatible or not. I had to make some modifications to the Book II code to work with some third-party distribution(s), but I forget which.

You can find where your files are stored by clicking the small text with the version number at the bottom of the main menu screen.
No issues here (Linux!Steam). It should make no difference.

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 2:01 pm
by severian

Code: Select all

  File "C:\Python27\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27
, in <module>
  File "eschalon_b3_map.py", line 167, in <module>
  File "eschalon_b3_map.py", line 164, in main
  File "C:\InstPrograms\eschalon_utils\eschalon\mapgui.py", line 258, in run
glib.GError: Failed to open file 'Q:\Program Files (x86)\Eschalon Utilities\libr
ary.zip\eschalon\..\..\data\mapgui.ui': No such file or directory
I see some problems with invalid paths here, but I`m a noob.

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 2:18 pm
by SpottedShroom
severian wrote:

Code: Select all

  File "C:\Python27\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27
, in <module>
  File "eschalon_b3_map.py", line 167, in <module>
  File "eschalon_b3_map.py", line 164, in main
  File "C:\InstPrograms\eschalon_utils\eschalon\mapgui.py", line 258, in run
glib.GError: Failed to open file 'Q:\Program Files (x86)\Eschalon Utilities\libr
ary.zip\eschalon\..\..\data\mapgui.ui': No such file or directory
I see some problems with invalid paths here, but I`m a noob.
Huh, this is the same problem devinv had. For some reason some of the files are ending up in the wrong place, although it works fine for me on my Windows VM. The manual fix is to create a directory called "data" in the Eschalon Utilities directory and move all of the .png and .ui files into it.

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 2:37 pm
by severian
Creating new directory helped.

Spotted+++

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 2:39 pm
by mbrowne
SpottedShroom wrote: Huh, this is the same problem devinv had. For some reason some of the files are ending up in the wrong place, although it works fine for me on my Windows VM. The manual fix is to create a directory called "data" in the Eschalon Utilities directory and move all of the .png and .ui files into it.
On my XP box, the installer did not create the "data" directory either, and dumped everything into the install dir. Thanks for your work.

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 3:16 pm
by vegeta897
SpottedShroom wrote:Huh, this is the same problem devinv had. For some reason some of the files are ending up in the wrong place, although it works fine for me on my Windows VM. The manual fix is to create a directory called "data" in the Eschalon Utilities directory and move all of the .png and .ui files into it.
Thank you SO much! You saved me!

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 4:35 pm
by SpottedShroom
I think I've figured out the problem with the missing data directory, and it should be fixed in the latest build, still downloadable from the same link above. Sorry about that.

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 7:33 pm
by severian
I`m quite puzzled - I keep saving, but the file I "save as" to keeps indicating "0 kB".

I`ve finished one map, and I`m too afraid to reopen it :roll:

Re: Book III Character and Map Editor

Posted: February 21st, 2014, 10:04 pm
by Stardragon
SpottedShroom wrote:
Stardragon wrote:I'm having a dumb night. Note to self: thinking helps.
So did you solve your problem? I'm able to open your character file no problem.
I did, and sorry for the error. Tired dragon with his scaly brain ran the wrong editor... :oops:

Re: Book III Character and Map Editor

Posted: February 24th, 2014, 8:06 pm
by Matuto
Hi everybody,
I am facing the same problem experienced by Stardragon when trying to edit my hero - "unpack requires a string argument of length 4"- via savegames using the editor for Windows. Please Stardragon could you be so kind as to tell us how had you solved this ? Thanks a lot in advance.

Re: Book III Character and Map Editor

Posted: February 25th, 2014, 11:21 pm
by severian
well, I guess I`ll just wait for some stable version for creating new maps, because as I`ve wasted 10 hrs for creating a new map a beeing unable to save it, I was rather discouraged.