Re: The Bard's Tale II
Posted: June 11th, 2009, 10:01 pm
I'm not talking about going back to the review board and getting XP a second time; I'm talking the huge amount you get early on when beating whatshisface in the 'starter' dungeon.
The thing there was the game meant to give the entire party the XP if the critter was killed; but dead ones got nothing. So it tried to compensate, which resulted in EVERYBODY getting double. Big difference from just getting the initial experience and it being enough to bump you up a good deal. BT3 isn't the only game I've seen so affected. In fact, I had the same issue in a RPG I wrote years ago that I never fixed. Lost the whole thing, so it became moot.
It never affected me much, because I always had a leveled party from BT2 to play with. I only went through that dungeon once or twice, with pathetic ease. Having two Archmages at level 18 or so tends to do that.
Most older, pre-VGA DOS games had absolutely horrid graphics. Period. Everything else was better in that respect, until the 256 color VGA came out, and DOS managed to catch up to or beat most of the others. The reasoning being that DOS was not considered a "gaming" OS at first, and was marketed towards businesses (and still is! We use DR DOS at work). Later, VGA came along, and coupled with a few other things (including a complete rip off of GEOS) and some good marketing, became what we have today; a complete mess.
The thing there was the game meant to give the entire party the XP if the critter was killed; but dead ones got nothing. So it tried to compensate, which resulted in EVERYBODY getting double. Big difference from just getting the initial experience and it being enough to bump you up a good deal. BT3 isn't the only game I've seen so affected. In fact, I had the same issue in a RPG I wrote years ago that I never fixed. Lost the whole thing, so it became moot.
It never affected me much, because I always had a leveled party from BT2 to play with. I only went through that dungeon once or twice, with pathetic ease. Having two Archmages at level 18 or so tends to do that.
Most older, pre-VGA DOS games had absolutely horrid graphics. Period. Everything else was better in that respect, until the 256 color VGA came out, and DOS managed to catch up to or beat most of the others. The reasoning being that DOS was not considered a "gaming" OS at first, and was marketed towards businesses (and still is! We use DR DOS at work). Later, VGA came along, and coupled with a few other things (including a complete rip off of GEOS) and some good marketing, became what we have today; a complete mess.