Re: Be honest - do you cheat, and how?
Posted: February 18th, 2009, 5:00 pm
Arguing the RP. Win by converting opponents to your view point or drive them away in tears.
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The Underground Repository holding cell is the one thing in all of Book I that really kind of torques me off! (Well, the other is not being able to mix my own Predator Sight potions, but that one's minor in comparison.)Zeno wrote:I admit that I reload saves every once in a while to avoid disease. And when I'm bashing doors, so that my weapon doesn't break. And that time I got thrown in a jail cell. Well, gee, now it looks like I cheat a lot. But I really don't...
I can think of a good way to train someone to do that. A couple, in fact; it's simple.Unclever title wrote:Yes. Extensively. Probably the best example for the training players in a non-stressful environment before compelling them to accomplish the same task under pressure would be Portal. All the test chambers where the danger is increased incrementally after the very easy ones in the beginning until the finale. A very enjoyable game yes, extremely even. And a very clever story, but also very easy in my opinion. I was eventually beating the game in under two hours while initially I think it took me about 5 1/2 but I wasn't really counting then. The beauty of that though is after the initial game then one could download user made content for the added challenge.
Another good example would be the gravity gun, a quick explanation in HL2 and then you get sent off into Ravenholm to start cutting zombies in half with projectile sawblades.
And HL2 and and it's episodes certainly did have challenging portions to them, such as wave battles in Nova Prospekt, the Fighting Zombie hoards in almost complete darkness waiting for the slowest dang elevator in the world.
But I don't think these situations with the gravity and portal guns really compare to Eschalon. The closest thing I can think of for Eschalon is having an NPC say "Careful when looting corpses, they've been known to carry diseases." Obviously there's probably a better way to implement that, but... I don't know it seems a little... too Final Fantasy-ish.
I jumped into the pool holding the suit in my hands anyway, even after hearing that... <_> OTOH, since the pool isn't large enough to actually kill J.C. if he hauls ass to the other side, and there's health pickups right there, that's a great way to learn. If the player figures out how to use his hazmat suit before jumping in, gravy. If he doesn't, he gets an object lesson in what he did wrong, in an envrionment that won't punish him with a gameover for doing so.It's a great series and all, but I don't think the style matches properly to Eschalon's for that. Perhaps a more elegant method is similar to how it was done in Deus Ex where during the training mode a friendly Doctor man reminds you that you need to put on a hazmat suit in order for it to work and makes a joke about "you'd be surprised how many people just jump in holding it" but that's more or less because of a quirk in the interface that if you don't know about you can easily make that mistake. But really it's not THAT much more elegant.
Hints thing? Another feature the game doesn't teach you about... I found it by accident - just after I'd incinerated Gramuk with the Incinerator Fuel.Now the message "Careful when looting corpses, they've been known to carry diseases." would be great for the hints thing. I have no idea if it's actually there or not.
It's reasonable to be there, not to be a "instakill with no save and no warning." I had a truely broken Spot Hidden check, and it didn't warn me.You do have a point about the portcullis trap, I thought that was pretty cheap too. But then again it's reasonable for it to be there. It's a pretty good trap to have in a citadel! I think something that would be a good compromise in this kind of situation is to have multiple setups of these kinds of portcullis traps, but the first one you come across is tripped by a forgetful enemy.
I am not. Once isn't a total deal-breaker, but it really torqued me off that it happened.However... I am kind of fond of the tremendously unfair trap particularly when it's rare to unique. Mainly because it's something to talk about with the game. *Also it's justification for those times in the past where I could just swear that a game was cheating me.
Yeah, I figured that out long before GLAdOS took the time to explain it to me.EDIT: I should mention though that I had been anticipating portal's release for a very long time and had already seen many videos so I did already have a pretty good sense of using momentum to my advantage which might explain why I found it a bit too easy.
1: Just because I intend to do it as a given doesn't mean I relish it. I intend to pay my auto insurance, but that doesn't mean I particularly relish that, either.CrazyBernie wrote:
Not according to you:
I'll preface this by saying that I came into this game with no intention of playing 'fair'. I do this with pretty much every non-multiplayer RPG (or indeed, any game) I play.Which honestly, in the end proves neither to be correct. That being said, I don't believe I've outright called you wrong (unless you consider disagreeing as such), but feel free to point out where I have and I shall rephrase it.And as I am wont to say, when you tell me I'm wrong, then I say it is you who are wrong.
No, it really does not. For one thing, Diablo II's Nightmare and Hell difficulties are more like New Game+. In this, it's up-front, "Play on Hard to get good shit," it's not "Wanna go through again with bigger, better, badder everything?"It's a little more involved than that.Diablo doesn't 'reward' you for completing a harder difficulty, it just runs you through the same stuff over again with proportionally better gear. What you're proposing is not the same.
1. Players will level up faster than the previous difficulty.
2. Players will have a better chance of getting magic enhanced items. Monsters will also have a slim chance (5% in Nightmare, 10% in Hell) to drop an Exceptional Piece of Armor or Weapon with an increased chance for special Monsters (10% in Nightmare, 20% in Hell).
This falls into the same vein as checking off some boxes to increase difficulty and get 10% more score and 5% increased loot table quality, a la Book II
Those percentages sound really high. Really damn high, even before the fact that you're forgetting a lot, such as the fact that BW isn't just appealing to those who want a hardcore, rape-your-anus challenge, but also those who want an isometric sprite-based old-school game.Perhaps I wasn't clear enough in my explanation. Assuming we're only talking about US gamers, 76 Million US gamers who play PC games (as of 2006... most recent I could find). Let's say 10% of those play CRPG's (I'm assuming thats far lower than reality). That gives us 7.6 Million theroetical RPGers. Let's say 10% of those consider themselves "hardcore." That's 760,000 hardcore RPGers very likely to buy "hardcore" Rpgs. Now, assume only 10% of them found and bought Eschalon: Book I. So 76,000 gamers bought E:B1 over the past two years. The game was released @ $28 originally. Let's say 50% of those gamers who bought the game paid the initial price in that first year. That's $1,064,000 in gross sales. Then the remaining 50% pay only $20, that's $760,000 in gross sales in the second year. Those numbers would look abysmal for a big time game shop, but for a one man army with a couple of employees, that's just dandy. So as long as BW doesn't incur huge expenses and those hardcore gamers spend their money on his products, he can continue the cycle indefinitely. So minority doesn't necessarily mean squat.
Actually, I will, since BW had control of that, and should have included the manual and done up the proper tags for rightclick-linking to the manual from the Steam games list, like, oooh, every other Steam game.Don't fault the game for Steam's failure to include the manual. It's available here in the forums as well.
It is inevitable. I have forseen it.I prefer my challenges in-game, which is why in all eventuality you probably win this contest of circles we're currently engaged in.
Actually, I wrote it to point out the arrogance in assuming that I never get out of my house. Also: No infra-red hide&seek tonight. Ahhh well.In which case you're lying to make up for the slip, or you've proved my point in your self-confidence of assuming my indignation. To which I could easily follow up on:
I was merely assuming you were waiting for someone to point this out so you could follow up with some reason for affirming your own self-importanceThanks for the personal dig. I appreciate that - really, I do.
I guess my attitude is so piss-poor that my poorness is why I've had a pair of lesbians masturbating one another in the back seats of my truck every night for the last week while me and our other friend rocked to music in the front - or why we got invited into the fire hall to play pool and drink up their beer (which I did not partake of, as it happens) whilst loud music played from the on-demand video music channels on the large screen and surroundsound.
Note to self: See if we can play infra-red camera hide-and-seak sometime in the firehouse.
Again: I almost never get any satisfaction from fighting a ridiculously lopsided battle and winning. More often it's frustration that builds and builds, and then it's over, and there's nothing but a bundle of nerves.The 'reward' I speak of is the reward of a job well done, which you've already expressed disinterest in many times. I shall attempt to refrain from mentioning it any further, since you have no desire to experience it in a video game setting.Funnily enough, what you consider 'reward' may be what most people consider 'things preventing you from getting to the reward'.
Watch The History Channel and BBC America.We can go round and round all day long, but what you keep asking for are games that are Easy. No challenge = Easy. Not Hard = Easy. No thinking = Easy. All you want is Easy Progression With a Story. Eschalon is not Easy. I suspect it never will be. So if you want to play Eschalon, you're going to have to cheat and be happy, cheat and be not happy, or don't play at all. Honestly, it makes me wonder why you even play video games. Books or Movies would better suit someone who's only interested in story. Or television I suppose, but I wouldn't recommend TV to anyone. All those channels and never anything to watch.I don't happen to like 'streamlined' games, or 'dumbed down' games, I like games properly balanced so that a player will learn rapidly how to play, can progress rapidly with few or zero interruptions, and will smoothly complete what needs to be completed in order to see all (or most) of the stuff in the game, and finally, the game ending.
That's a lot more than a 'small' blemish. Frankly, there's no reason I shouldn't have been able to smash the doors down with Compress Atmosphere, walk out, and shout "Hey motherfuckers! You think that was funny? Death walks in the night!"IJBall wrote:The Underground Repository holding cell is the one thing in all of Book I that really kind of torques me off! (Well, the other is not being able to mix my own Predator Sight potions, but that one's minor in comparison.)
Anyway, there being no way out of the Repository holding cell strikes me as the one flaw in the whole game, because it's the one thing that forces you to Reload (and under "Hard" Book II rules, you wouldn't even necessarily be able to do that, I think!).
Not having an in-game way out of that cell (OK, yes, you can use a Portal Spell, but I only ever did Portal Spells with my Mage - and they'd likely be no good to, say, a Fighter, anyway!), even a ridiculously hard one (e.g. having to kill both Dimension Eyes), strikes me as pretty much the only unfair element in the whole game.
But that is one small, small blemish on an otherwise almost perfect game experience, IMHO.
Forgive me, I usually play through a game the first time on the Normal setting before stepping up to the difficult setting, provided I enjoyed the game. So it's the same thing for me.ShadowDragon8685 wrote: No, it really does not. For one thing, Diablo II's Nightmare and Hell difficulties are more like New Game+. In this, it's up-front, "Play on Hard to get good shit," it's not "Wanna go through again with bigger, better, badder everything?"
It was merely an example. As mentioned before, BW already made budget on Book I w/enough to start Book IIThose percentages sound really high. Really damn high, even before the fact that you're forgetting a lot, such as the fact that BW isn't just appealing to those who want a hardcore, rape-your-anus challenge, but also those who want an isometric sprite-based old-school game.
*shrug* All I know is previous distributors screwed this up.Actually, I will, since BW had control of that, and should have included the manual and done up the proper tags for rightclick-linking to the manual from the Steam games list, like, oooh, every other Steam game.
*shrug* I usually check the forums when I can't find something in a game.Also, the very first thing I do when I get a game is to find it's forums, read all the spoilers and such and look for the manual...[/sarcasm]
Well then, congrats in advance.It is inevitable. I have forseen it.
I'd watch the History Channel more often, but it seems like every time I turn it on, I've already seen that same program or one just like it.Watch The History Channel and BBC America.
If I can be arsed to play a game again, it's because it was such a thrill-ride the first time, and it's been a long time since the first one. I don't really like going through again, only with everything more frustrating.CrazyBernie wrote:Forgive me, I usually play through a game the first time on the Normal setting before stepping up to the difficult setting, provided I enjoyed the game. So it's the same thing for me.
Yes, but as I mentioned before, a game's true measure won't be seen until it's sequal hits stores.It was merely an example. As mentioned before, BW already made budget on Book I w/enough to start Book II
Again, the challenge factor. You say "rape-your-anus," I say... I dunno, "tickle-my-nipple" or the like.
Steam is very good about giving you the manual without making you hunt for it. Given it's absence, I'm inclined to think that the cock-up happened on BW's end, not theirs.*shrug* All I know is previous distributors screwed this up.Actually, I will, since BW had control of that, and should have included the manual and done up the proper tags for rightclick-linking to the manual from the Steam games list, like, oooh, every other Steam game.
I just assuemd there was no manual, since (as it has become common in recent times) the game would teach me how to play, not require that I flip through a book.*shrug* I usually check the forums when I can't find something in a game.Also, the very first thing I do when I get a game is to find it's forums, read all the spoilers and such and look for the manual...[/sarcasm]
Your reliance on that emoticon will be your undoing, young Bernie.Well then, congrats in advance.It is inevitable. I have forseen it.
Dude, you totally have to watch Top Gear on BBC America! You just have to! Go to on-demand if you have it, watch it now! I don't care that it's 2 AM on the east coast, do it!I'd watch the History Channel more often, but it seems like every time I turn it on, I've already seen that same program or one just like it.Watch The History Channel and BBC America.
BBC America isn't really my thing. The most I usually watch on TV is Ghost Hunters and Ghost Hunters International (because I think it's funny to watch them freak out and say a place is haunted when the lights being seen are reflections from traffic and the sounds heard are the water pipes banging). I occasionally sit down and watch Heroes with my Dad because he (and half of America, it seems) thinks it's the cat's meow when it's really just X-Men for the masses. Although to his credit, he did read comic books when he was a kid.
Yeah me too and I had to get my legs reattached afterwards.ShadowDragon8685 wrote:I jumped into the pool holding the suit in my hands anyway, even after hearing that... <_> OTOH, since the pool isn't large enough to actually kill J.C. if he hauls ass to the other side, and there's health pickups right there, that's a great way to learn.
Wouldn't be the first time a sequel was better than the original... Double Dragon II, Legend of Zelda: A Link to the Past, Super Metroid, Resident Evil 2, Gears of War 2... all matters of opinion I suppose.Yes, but as I mentioned before, a game's true measure won't be seen until it's sequal hits stores.
Way ahead of you on that one... I'm still trying to figure out when exactly I blacked out and my cat got hold of the keyboard... >.<Also, let's agree to stop with the metaphors before this place turns into a kinky BDSM session?
I just assuemd there was no manual, since (as it has become common in recent times) the game would teach me how to play, not require that I flip through a book.
You were saying?? Besides... look at the nick in front of the name...Your reliance on that emoticon will be your undoing, young Bernie.
[edit]Damnit, no Strikethrough code? !!!!>_<!!!!
Pshaw! Who's the young one now? Teh intertubes was invented for than just that BSDM we will not speak of...Dude, you totally have to watch Top Gear on BBC America! You just have to! Go to on-demand if you have it, watch it now! I don't care that it's 2 AM on the east coast, do it!
No, but a first entry that was panned and generally thought of as crap will doom even a magnificent sequal. See also: Zone of the Enders: The Second Runner.CrazyBernie wrote:Wouldn't be the first time a sequel was better than the original... Double Dragon II, Legend of Zelda: A Link to the Past, Super Metroid, Resident Evil 2, Gears of War 2... all matters of opinion I suppose.
I don't mind reading a game manual, I just got upset that I couldn't find one, and the game didn't teach me how to play without one.I just assuemd there was no manual, since (as it has become common in recent times) the game would teach me how to play, not require that I flip through a book.
Well I guess it's old school in more ways than one... O.o
Need strikethrough code...You were saying?? Besides... look at the nick in front of the name...Your reliance on that emoticon will be your undoing, young Bernie.
[edit]Damnit, no Strikethrough code? !!!!>_<!!!!![]()
Actually, I've just watched about four hours of Top Gear clips on YouTube.Pshaw! Who's the young one now? Teh intertubes was invented for than just that BSDM we will not speak of...Dude, you totally have to watch Top Gear on BBC America! You just have to! Go to on-demand if you have it, watch it now! I don't care that it's 2 AM on the east coast, do it!
I particularly enjoyed the new Ford Fiesta review. Every vehicle should have to be tested with a marine corps beach landing.
You can shoot the acid grubs from afar by running away a bit. They're slower than you are. It's also fun to group them so they splash each other.Luzur wrote:thanks to the savegame editor i was finally able to beef up my bow skill so i could take out those damn acid grubbs from afar instead of having them splash acid on my expensive armor.![]()
i hope you make the editor workable with Book 2 and 3 if the devs decides to add those pesky grubbs again...