Re: STAT EFFECTS
Posted: May 30th, 2010, 5:00 pm
With a pair of Lore rings and reading the skill book, you will have Lore 5, which should help a lot.
Yes, that is correct - PER definitely helps with spotting hidden traps and nooks and such. You can tell this with any high-PER magic-using character - they don't need any points in Spot Hidden to find traps, etc. rather easily.woem wrote:The description of Perception also mentions being able to better see hidden objects. Is this correct? I don't seen any mention of this here.
It's worth noting that I'm pretty sure BW fixed this particular bug some time ago - it was definitely fixed as of v1.04, and looks likely to have been fixed as of v1.03. For example, in the v1.03 release notes:Slarty wrote:You probably missed the "non-" part. Magic Users as stated all over the manual, etc and as in Book I and the last 30 years of D&D-based games, benefit from Intelligence; Healers benefit from Wisdom. The game has those benefits reversed in this one particular.IJBall wrote:Slarty, just curious - why do you have the above two listed as "BUGs"? That's exactly the same as the way it worked in Book I, so I don't think it's a "bug", unless there's something I'm missing...Slarty wrote:Apologies for the caps, but I figured people would want to be able to find this topic. Here's a list of everything obvious that the stats do:
INTELLIGENCE:
- Max MP on level up (+1 per 10 points for non-Magic Users [BUG])
WISDOM:
- Max MP on level up (+1 per 10 points for Magic Users [BUG])
Though this issue may have just arisen from confusion - in fact, the way it worked in Book I is that Mages and Fighters & Rouges gain +1 MP on Level-Up for every +10 INT, while Healers and Rangers gain +1 MP on Level-up for every +10 WIS.Fixed a miscalculation with the way MP and HP are gained at level-up.
I'm not too sure about this. In Book I there were traps that were immune to the spell, but that could be picked by skill anyhow. (Spoiler example)AgentTBC wrote:I hypothesize that a mage/cleric is also a better thief in many ways but I can't test this hypothesis.
Pretty much, yeah.deathknight1728 wrote:I am going to try and give eschalon book1 a go. I want to try and play this series from the 1st game. I have one question that relates-Does this information go with the 1st game as well?Slarty wrote:Apologies for the caps, but I figured people would want to be able to find this topic. Here's a list of everything obvious that the stats do:
STRENGTH:
- Max Encumbrance (+4 lbs per point)
- Max Combined Weight Held in Hands to Cast Spells in Combat Only (+1 lb per 3 points)
- Max Damage (+1 per 5 points for Unarmed, Swords, Bludgeoning, Cleaving, Throwing)
- Max HP at character creation (+1 per point)
- Max HP on level up (+1 per 10 points)
- Toxin Resistance (about +2% per 2 points)
DEXTERITY:
- Max Damage (+1 per 5 points for Piercing, Bows, Throwing)
- ToHit (+1 per 5 points)
- Armor (+1 per 5 points)
- Pick Locks (+1% per 3 points)
- Hide in Shadows (?)
ENDURANCE
- Max HP at character creation (+2 per point)
- Max HP on level up (+1 per 5 points)
- HP Regen Rate (up 1 category per 1 point)
- All Four Resistances (about +2% per 2 points)
SPEED:
- Max Damage (+1 per 5 points for Unarmed, Swords, Bludgeoning, Cleaving, Piercing)
- Armor (+1 per 5 points)
INTELLIGENCE:
- Max MP at character creation (+1 per point for non-Healers)
- Max MP on level up (+1 per 10 points for non-Magic Users [BUG])
- Learn Elemental Spells (at 15, 20, and 25 INT)
- Max Learned Elemental Spells (+1 per 2 points)
- Elemental Resistance (about +2% per 2 points)
WISDOM:
- Max MP at character creation (+1 per point for Healers)
- Max MP on level up (+1 per 10 points for Magic Users [BUG])
- Learn Divination Spells (at 15, 20, and 25 WIS)
- Max Learned Divination Spells (+1 per 2 points)
- Disease Resistance (about +2% per 2 points)
PERCEPTION:
- Max MP at character creation (+2 per point)
- Max MP on level up (+1 per 5 points)
- MP Regen Rate (up 1 category per 1 point)
- Magic Resistance (about +2% per 2 points)
CONCENTRATION:
- Max Encumbrance (+2 lbs per point)
- Max Damage (+1 per 5 points for Bows)
- ToHit (+1 per 5 points)
- Disarm Traps (+1% per 3 points?)
- Spellcasting Failure Rate (?)
This isn't entirely accurate as of 1.05. Here's how it works now,deathknight1728 wrote: INTELLIGENCE:
- Max MP at character creation (+1 per point for non-Healers)
- Max MP on level up (+1 per 10 points for non-Magic Users [BUG])
......
WISDOM:
- Max MP at character creation (+1 per point for Healers)
- Max MP on level up (+1 per 10 points for Magic Users [BUG])
......
The details on how the HP & MP formulas are sussed out in Book I can be found here.NathanEschalon wrote:This isn't entirely accurate as of 1.05. Here's how it works now,
ALL CHARACTERS, regardless of class get +1 Max MP at character creation for each point of INT. The part about healers getting +1 at creation for each point of WIS is NOT TRUE. Why Healers/Rangers use INT instead of WIS for MP at character creation seems like a BUG to me??
At level up, Mages/Fighters/Rogues get +1 MP for every 10 points of INT as expected and Healers/Rangers get +1 MP for every 10 points of WIS as expected.
So, as of 1.05 the entries for INT and WIS should be:
INTELLIGENCE:
- Max MP at character creation (+1 per point for ALL CLASSES)
- Max MP on level up (+1 per 10 points for MAGICK USER, FIGHTER, ROGUE)
- Learn Elemental Spells (at 15, 20, and 25 INT)
- Max Learned Elemental Spells (+1 per 2 points)
- Elemental Resistance (about +2% per 2 points)
WISDOM:
- Max MP on level up (+1 per 10 points for HEALER, RANGER)
- Learn Divination Spells (at 15, 20, and 25 WIS)
- Max Learned Divination Spells (+1 per 2 points)
- Disease Resistance (about +2% per 2 points)
Would BW care to comment on this?? Was this behavior changed in one of the patches or was it always this way and no one noticed??
On a side note (I'll create a new thread for this but just mention here),
* Spell Casters (Healer, Magick User) get an additional (+1) MP bonus to their base MP at level up while melee classes (Fighter, Rogue, Ranger) get (-1) MP
* The opposite is true for Hit Points, melee classes get an additional (+1) bonus to HP at level up while spell casters get (-1) HP penalty.
* The +1/-1 is only applied once every time the green plus sign level up icon is clicked. Batching levels (holding off on clicking the level up button until multiple levels of xp are earned) means fewer +1/-1 will be applied.