Re: What's missing??
Posted: June 7th, 2010, 8:18 am
I selected more quests and more enemies, since those were 2 of the main shortfalls for me. It started out nicely but after I came to Port Kuudad I think I only had three new quests not tied to the main storyline (not counting shortest quest ever...) IMO that's not much.
In the difficulty topic I already mentioned it was quite easy playing as a true mage, more and perhaps stronger enemies could have made the game a lot more challenging.
Also it felt to me like the game wasn't that much bigger than Book 1. Maybe that's because we had a few maps with not much ground to cover, and a lot of maps with so much open space. Here too I felt like the start was doing great, but later in the game it almost seemed as if less time was put into it to get the game released.
Maybe not quite what's missing but other comments: I thought the main quest was not very imaginative and the story around it just plain bizarre. (Edit: Spoiler alert!) here too the start was great with the viewing glass as the only clue leading to a secret guild, all very mysterious. I was a bit shocked to find the Forsaken Coast so close to Port Kuudad, and the entrance was pretty easy to find even without using the viewing glass. And they remained secret for centuries sitting right next to a huge port??? Also the part where I had to retrieve the Crux of Fire to keep it away from General Ghorr, only to take it right into his stronghold seemed pretty weird to me. The guy with 10000 HP will give me his help to do this (YAY!), but only after I kill each and every one of the Taurax including Ghorr (...)
Still, I had a really good time playing the game. I just feel it could've been a lot stronger with more side quests, a bit more difficulty (but maybe i'll change my mind after trying with a fighter) a better story and a bigger (relevant) world.
Edit: I forgot to mention I missed wealthy merchants! pretty close to the start I found a spear worth 5000 but I ended up hauling it around for all the game because none of the weapon merchants was at any point rich enough to buy it. At some points I was ready to sell the thing for 1000 or so but alas not possible...
In the difficulty topic I already mentioned it was quite easy playing as a true mage, more and perhaps stronger enemies could have made the game a lot more challenging.
Also it felt to me like the game wasn't that much bigger than Book 1. Maybe that's because we had a few maps with not much ground to cover, and a lot of maps with so much open space. Here too I felt like the start was doing great, but later in the game it almost seemed as if less time was put into it to get the game released.
Maybe not quite what's missing but other comments: I thought the main quest was not very imaginative and the story around it just plain bizarre. (Edit: Spoiler alert!) here too the start was great with the viewing glass as the only clue leading to a secret guild, all very mysterious. I was a bit shocked to find the Forsaken Coast so close to Port Kuudad, and the entrance was pretty easy to find even without using the viewing glass. And they remained secret for centuries sitting right next to a huge port??? Also the part where I had to retrieve the Crux of Fire to keep it away from General Ghorr, only to take it right into his stronghold seemed pretty weird to me. The guy with 10000 HP will give me his help to do this (YAY!), but only after I kill each and every one of the Taurax including Ghorr (...)
Still, I had a really good time playing the game. I just feel it could've been a lot stronger with more side quests, a bit more difficulty (but maybe i'll change my mind after trying with a fighter) a better story and a bigger (relevant) world.
Edit: I forgot to mention I missed wealthy merchants! pretty close to the start I found a spear worth 5000 but I ended up hauling it around for all the game because none of the weapon merchants was at any point rich enough to buy it. At some points I was ready to sell the thing for 1000 or so but alas not possible...