Re: Be honest - do you cheat, and how?
Posted: July 10th, 2009, 6:30 pm
I reloaded saves when killed, both times. I had to check on the forum for one minor puzzle, and after I beat the game and started trying to clear everything I did need to come back to find an easter egg.
I never found a reason to save-scum, and to be quite frank, if I'd been a little smarter, the two times I died wouldn't have happened at all. Even the easter egg, I had walked past where you needed to go, and forgot to go back and explore. So the only thing I got stumped on was a single puzzle.
To the guy who can't play anything without cheating; I suggest looking a bit more objectively at things. You are a VERY small minority of gamer. In playing Call of Duty: UO, people who log online just to cheat get banned quickly on the servers I frequent. Most forums, going in and starting this same argument would get you roasted to a much crispier temperature.
I can point at one very successful series of games which is renown for it's difficulty (built around DIAS design, no less.) Mega Man. There have been 15 classic series games, 10 X series games, 4 Zero series games, and currently 2 ZX series. As a whole, the name has been applied to over 50 games total. These are just the ones which closely follow the original formula. I think it's pushing the silver anniversary now. Definitely over 20 years old.
You need pin-point control over the blue Bomber in all areas of the game, in systems that never remotely offered it. Insta-kill traps abound, and most of the time you get 2 save points; 1 mid way and 1 right before the boss. Sometimes, you don't get that.
If a Mega Man 10 was released today, it would be a success. Primarily DUE to the difficulty level; the challenge involved. And yes, I own these games (nearly all of them in fact) and have beaten them, repeatedly. Mega Man Zero 1 is noted often times as among the hardest in the series, and among the hardest games ever. I beat it on S rank (best you could pull, which practically required being not hit a single time). It took playing through it nearly a dozen times back to back, but I did it.
Another series you might investigate is Bard's Tale. The original; the new one is a cake-walk. Specifically, try Bard's Tale 2. I beat that when I was 6 years old. I've seen it listed as one of the hardest RPGs ever made on at least one forum. The demand was great enough for a 4, that a group of fans started to build their own, which evolved into Devil Whiskey; which is very similar but far, far, far easier.
To end this rant, prior to buying Eschalon, I asked the folks over at the RPGWatch forums what I should buy, and listed several indie and GoG.com games. Over 20 people universally said "Eschalon". A side order specifically told me to avoid Ishar, because it's French. Don't ask me, never played them.
Eschalon Book 1 is a bit easy to me. However, it was fun. I played in two sittings, broken apart only by work. It delayed work on my own project considerably. I can count on one hand the number of times that has happened in the last decade. So for all your ranting about how it was "impossible", I doubt it will be much more than a single sale lost.
I never found a reason to save-scum, and to be quite frank, if I'd been a little smarter, the two times I died wouldn't have happened at all. Even the easter egg, I had walked past where you needed to go, and forgot to go back and explore. So the only thing I got stumped on was a single puzzle.
To the guy who can't play anything without cheating; I suggest looking a bit more objectively at things. You are a VERY small minority of gamer. In playing Call of Duty: UO, people who log online just to cheat get banned quickly on the servers I frequent. Most forums, going in and starting this same argument would get you roasted to a much crispier temperature.
I can point at one very successful series of games which is renown for it's difficulty (built around DIAS design, no less.) Mega Man. There have been 15 classic series games, 10 X series games, 4 Zero series games, and currently 2 ZX series. As a whole, the name has been applied to over 50 games total. These are just the ones which closely follow the original formula. I think it's pushing the silver anniversary now. Definitely over 20 years old.
You need pin-point control over the blue Bomber in all areas of the game, in systems that never remotely offered it. Insta-kill traps abound, and most of the time you get 2 save points; 1 mid way and 1 right before the boss. Sometimes, you don't get that.
If a Mega Man 10 was released today, it would be a success. Primarily DUE to the difficulty level; the challenge involved. And yes, I own these games (nearly all of them in fact) and have beaten them, repeatedly. Mega Man Zero 1 is noted often times as among the hardest in the series, and among the hardest games ever. I beat it on S rank (best you could pull, which practically required being not hit a single time). It took playing through it nearly a dozen times back to back, but I did it.
Another series you might investigate is Bard's Tale. The original; the new one is a cake-walk. Specifically, try Bard's Tale 2. I beat that when I was 6 years old. I've seen it listed as one of the hardest RPGs ever made on at least one forum. The demand was great enough for a 4, that a group of fans started to build their own, which evolved into Devil Whiskey; which is very similar but far, far, far easier.
To end this rant, prior to buying Eschalon, I asked the folks over at the RPGWatch forums what I should buy, and listed several indie and GoG.com games. Over 20 people universally said "Eschalon". A side order specifically told me to avoid Ishar, because it's French. Don't ask me, never played them.
Eschalon Book 1 is a bit easy to me. However, it was fun. I played in two sittings, broken apart only by work. It delayed work on my own project considerably. I can count on one hand the number of times that has happened in the last decade. So for all your ranting about how it was "impossible", I doubt it will be much more than a single sale lost.