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Re: Bug & Error Compendium nr. 2

Posted: June 16th, 2010, 6:54 pm
by IJBall
I'm not even sure if this is a 'bug', or if it's by design - but when you pull the levers on Lorewitch, Level 2, the only descriptive message you get is "You see a wooden lever." There's no "You hear the distant sound of a gate moving somewhere." type message.

Like I said, that may be by design. But if it's just an oversight, I think a nice "You hear the distant sound of a gate moving somewhere." type of message from pulling the Lorewitch, Level 2 levers would be helpful to players trying to figure that level out. FWIW. :)

Re: Bug & Error Compendium nr. 2

Posted: June 17th, 2010, 4:39 pm
by AK_Marty
Kreador Freeaxe wrote:
AK_Marty wrote:Bug or feature?
I used Sonic Blast to stun an Outlander, then tried to hit him with fire dart. Nothing happened, fire dart would not work on him while he was stunned. I'm using 1.03
It's a bug. I brought it up elsewhere and BW confirmed bug. You cannot use a ranged attack on a stunned monster for some reason. I haven't tried hitting them hand-to-hand yet (my mage doesn't even carry a weapon).
Once he was stunned I was not able to attack in any way. I tried my sword, but not unarmed.

Re: Bug & Error Compendium nr. 2

Posted: June 18th, 2010, 9:30 pm
by IJBall
Very minor - not even sure it's really a "bug", but:

Resistance scores (e.g. Elemental Resistance) can go over 100% - or, at least, they can in combination with magical items and an Element Armor spell.

(P.S. It might be interesting if Resistance scores always "maxed" out a 98% or 99%, a la ToHit scores... just something for BW to mull over!)

Re: Bug & Error Compendium nr. 2

Posted: June 20th, 2010, 6:22 am
by Sslaxx
As intimated at viewtopic.php?p=31573#p31573 and viewtopic.php?p=31576#p31576 - using scare spells on non-hostile NPCs doesn't count as a crime.

Re: Bug & Error Compendium nr. 2

Posted: June 20th, 2010, 10:18 am
by IJBall
Sslaxx wrote:As intimated at viewtopic.php?p=31573#p31573 and viewtopic.php?p=31576#p31576 - using scare spells on non-hostile NPCs doesn't count as a crime.
That's not considered a 'bug' - it's considered a 'feature'. :wink:

(Just consider the Sparkling Wonder spell to be an irreplaceable part of any Rogue's 'bag of tricks'... :) )

Re: Bug & Error Compendium nr. 2

Posted: June 21st, 2010, 9:41 am
by Sslaxx
Image
I can hit Sparrow from here with magic spells, but she can't hit me. I think door obstruction might not be working properly?

Re: Bug & Error Compendium nr. 2

Posted: June 22nd, 2010, 9:49 am
by Sslaxx
Image
And in an inverse of that bug... why can't I shoot that wolf? It keeps on saying "Target is obscured!".

Re: Bug & Error Compendium nr. 2

Posted: June 22nd, 2010, 9:55 am
by Kreador Freeaxe
Can't you see that he's hiding behind those 2x4s on the ground? ;-)

Re: Bug & Error Compendium nr. 2

Posted: June 22nd, 2010, 7:33 pm
by KillingMoon
Another walk-through tree in Fellpine Forest; I don't think Buckets has mentioned this one:
x=42, y=81.

Re: Bug & Error Compendium nr. 2

Posted: June 23rd, 2010, 10:55 am
by BasiliskWrangler
Locking this thread as I prepare to put 1.04a BETA online to test. Everyone has done a great job reporting issues- so much that it is hard to make it through all the posts! I am not fixing every single thing that has been posted- just focusing on the real bugs that affect gameplay.

If I miss a bug has been reported and you feel that it must be fixed, or if you find something new that just has to be fixed for 1.04, please repost the bug in the 1.04 beta threat that will be up in the next day or so.