Tyranthraxus wrote:Jeff, unfortunately, that is how most Live CDs work, and there are reasons why they have to work that way. Admittedly, Canonical made a pigs ear of the setup, but their own ethos has led them down this road.
I'm a Slackware guy myself, and an ex-software engineer (embedded Linux, working at the system level, including kernel and drivers). I'm going to have to look into this RAM disk-as-swap business to satisfy my own curiosity. I want to know why they feel the need to use such an apparently broken setup. There might be a reason I don't know, but I've never seen anything that might be solved by a RAM disk swap drive. No need to explain, I intend to figure this out for myself.
For the record, my preferences would be Debian stable for its stability and unbreakability, or Mandriva for its simplicity.
If the recompilation goes the way I hope it will, I`d be fascinated if I could run it under Damn Small Linux, using only 45 Mb of disk space, or even a Ram Disk!
Debian is excellent, I use it for my servers. It's a good set-it-and-forget-it distro (which is what I want in a server). Slackware is highly tunable and assumes you'll be doing your own compiling (which I do all the time, Slackware doesn't come with E16 precompiled, and there are some important options I want turned off that a distro would likely turn on to make a more general package).
Getting it running on DSL or a cousin would be pretty cool. (It looks like DSL has been dormant since 2008.)
Oh, and if it wasn't clear, Basilisk Wrangler, thank you for supporting Linux. Despite my personal opinion about Ubuntu, it means I should be able to get the game working on my system (which is my problem, and always has been, since trying to please me first is crazy

).