Well, I spent a worrying chunk of this weekend playing
Fallout 3, and I am enjoying the game a lot - it does, however, very much remind me of
Oblivion. There seems to be a lot of polarised opinions on that topic aruond the place, and I'm a little confused as to why it seeming similar to a similar-genre game using the same engine is considered such a contraversial thing to suggest.
While I can't help but feel that the game is encouraging me to play it in the same way I did
Oblivion, the flavour of the setting is quite, quite different, which is a relief. Also, the quests seem to be rather better laid-out - they don't seem to drag you traipsing all over the landscape, and- but enough of comparisons.
I think the VATS goes quite a long way to resolving my issues with "action RPGs" - it gives me the option to pause the action and consider my options without getting my head blown off. To be honest I think
Obli-, er, other action RPGs could include this feature. You could imagine a "bullet time" feature, whose extent and duration improves as you put points into weapon skills. Perhaps even as the opponent swings the sword (in slow motion), you get a visual indication of where it's going to strike, so you can move yours to block it. That, to me, properly reflects the point of an RPG - your character learns to do things that you can't.
The VATS could go further, I think, but as it is it helps a lot. Besides, what could be more fun than watching a cinematic slow-mo of your opponent's head dissolving in a spray of gore? Hm, I can see that wouldn't appeal to some.
The game balance seems quite reasonable - I haven't had to fall back on quicksave very often, but at the same time some parts have been properly challenging. I'm up to level 11 by now, and while things like ammo aren't much of a problem any more, I'm starting to have to get creative to get through encounters without taking a beating.
Re: scaling, I believe there is a scaling system, but it's more lightweight than that in
Oblivion. My understanding from
this post is that areas have a "minimum encounter level", and even low-level characters will never encounter monsters (and equipment) any lower than that in that area. However, if a high-level character enters an area for the first time, this level is somewhat scaled up to give them a challenge, but the scaling factor is less than the difference in character levels, so there's still a benefit to being a higher level. Also, once a character has entered an area for the first time, its scaling factor is frozen, so they can come back later and trounce everyone without fear of them having levelled up.
Empirically, they seem to have got it right. I've had to run away with my tail between my legs (damn mutations...) on a few occasions when I've become too bold, but on the whole I've been able to get through most places with a certain degree of caution. I always sneak everywhere when I'm in new territory, for example.
I have a few gripes, the biggest of which being the relatively close distance that creatures fade from view (probably related to the detail level I'm using, but still highly annoying, since they can still shoot at me) but mostly it works pretty well.
On the subject of graphic detail, in case it helps anybody else I'm using an ATI X1950 XTX, and it runs the game perfectly well on medium detail with HDR enabled and 1600x1200 resolution. I might try high detail sometime, but I'm pretty sure it'll run like a dog. Also, my whenever my character steps outside my graphics card sounds like concorde taking off as it is - I don't think I want to push the poor thing any harder, lest it wrench itself from the box and fly skywards.
Overall, a good, fun game. You know a game's pretty involving when you find yourself up at 3am, cackling with glee as you finally fell the last of a party of mercs sent to bump you off. The last chap scuttled off shouting something like "I didn't sign up for this ****..." - I stood on a vantage point watching him disappear and then, when he was just far enough away he must have been thinking "phew, I should be safe by now", I took no small satisfaction from sending a mini-nuke arcing down on to his head.