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Posted: January 16th, 2008, 3:21 am
by Nakayar
You mean so you can't look 'over' three walls and find the lever you need to find?
Seriously though, the game would be more interesting and difficult if you could only see where you've been.
Posted: January 30th, 2008, 7:43 pm
by Unbeliever
Old school, people, old school!
Some of us LIKE being able to see over walls to know which rooms have the treasures, monsters, etc...
![Wink ;)](./images/smilies/icon_wink.gif)
Posted: January 30th, 2008, 7:54 pm
by Krafen
The lack of FoW does certainly give Eschalon a sense of old-school charm.
On the other hand, Temple of Apshai had fog and it's pretty old-school.
![Razz :P](./images/smilies/icon_razz.gif)
Posted: February 15th, 2008, 2:08 pm
by mkreku
Include the feature but make it "toggle-able"? Then comes the problem of should it be on or off as default..
![Smile :)](./images/smilies/icon_smile.gif)
Re: Fog
Posted: July 26th, 2009, 3:39 am
by dak
one of the things to choose in the opening menu, if you keep it on get extra bonuses etc same as other features
![Razz :P](./images/smilies/icon_razz.gif)
Re: Fog
Posted: July 27th, 2009, 10:09 pm
by waltshooter
Well ... to make it even more difficult ... for those who want "fog" ... how 'bout parts of the map, that shows what you've explored, have a chance of disappearing if the map gets wet?
Walk through a stream, or stay out in the rain ... and parts of your map "run".
LOL
Re: Fog
Posted: September 16th, 2009, 1:44 am
by Evnissyen
Now that we're getting into absurd details, can there be an option for insomnia?
Or sleepwalking?
Or narcolepsy? Suppose, for example, we have a tendency of falling asleep at really inappropriate times and in really inappropriate places?
Re: Fog
Posted: September 17th, 2009, 7:10 pm
by dare49devil
-What if...there was a .001% chance for a meteor to hit the Eschalon world and you would have to restart?