Occupational Skills and Quests.
Posted: January 24th, 2008, 12:03 pm
I just thought of a really cool idea for EB2. What if there were more occupational skills, and quests.
I really don't like most MMORPGs, but one thing I think they do have going for them is occupational skills. Wouldn't it be cool if you had like BLACKSMITHING, and WOODCRAFTING, and other such skills. And you could totally have quests playing off that idea.
For instance, maybe when talking to a Blacksmith in some town, it checks to see if you have an Enchanting or Alchemy skill... and if you do, the blacksmith might randomly ask you to find and enchant something for him. Or if you have the Merchant skill, some Mayor may ask you to run a series of trading quests... etc.
This way you could make occupational quests different every time you play, but you could keep the "Adventuring Quests" the same, giving the game order to it... but also increasing it's replay value a lot. I also think that it would add more character depth too.
I really don't like most MMORPGs, but one thing I think they do have going for them is occupational skills. Wouldn't it be cool if you had like BLACKSMITHING, and WOODCRAFTING, and other such skills. And you could totally have quests playing off that idea.
For instance, maybe when talking to a Blacksmith in some town, it checks to see if you have an Enchanting or Alchemy skill... and if you do, the blacksmith might randomly ask you to find and enchant something for him. Or if you have the Merchant skill, some Mayor may ask you to run a series of trading quests... etc.
This way you could make occupational quests different every time you play, but you could keep the "Adventuring Quests" the same, giving the game order to it... but also increasing it's replay value a lot. I also think that it would add more character depth too.