Page 1 of 1

attribute vs skills

Posted: February 4th, 2008, 10:26 am
by JozenOne
Is there a comprehensive list of how attributes and skill levels work?

I have 16 ranks of sword and 23 str, dex and speed and still have piss-poor accuracy against most creatures (best is about 64-66 vs fanged salamanders)

Also, I have noticed that the randomizer is seriously flawed. Creatures that supposedly have 2% chance to hit rarely if ever miss.

Also, also, what affects penetration? I get no damage way too often

Here...

Posted: February 6th, 2008, 12:55 pm
by Adrian
I've figured out a few things from playing a couple of times:

Dexterity is your only "to-hit" stat. The higher it is, the higher the chance. I had a Dexterity of over 40 (using some rings, too), and I always had a 98% or more to hit. The Bless spell is CRITICAL in being able to hit as just a few levels can bring you from 50% to 90% in an instant.

Strength & Speed determine how much damage and the maximum that you can do.

Sword skill determines how likely you'd acutally manage to damage them beyond their natural protection, which can come from their skin or armor.

Posted: February 7th, 2008, 8:49 am
by JozenOne
Thanks Adrain, but that dosen't really answer my question.

I'd really like to know HOW attribute and skill levels affect the game.

I've gathered from the forums that at one time and perhaps still, the "neutral" attribute level is 10, and bonuses are somehow calculated thereafter, however the rest of that discussion does not seem to apply.

Anyone know? BasiliskWrangler?

Posted: February 7th, 2008, 4:22 pm
by Warmskin
'Nimbleness' spell also helps, I believe. Yes, it would be nice to see some of the actual 'math' involved in the attributes and skills.

Posted: February 9th, 2008, 12:50 pm
by Adrian
Hey, I see what you mean.

From a lot of watching, it appears that every 3 points you go up on a stat or skill actually affects the stat or skill used. I can't tell you the exact %, but I do know that every 3 levels of Dexterity adds one to your "To Hit" percent. I'm going to assume the same for everything else - for instance, in my current game every time I go up 3 points in Perception, the total mana increases by 1 additional point above what it increased before. If I do it by 2, it increases the same as it did the previous level, and if I increase by 2 the previous level and increase by 1 the next level, the total mana increases by 1 additional point above what it increased before.

That's about the best I can really figure.