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Eschalon Engine Games

Posted: February 21st, 2018, 10:33 pm
by ToddMcF2002
Folks I realize you are moving onto a new series and I think its been said you are going 3D. I look forward to that. BUT.... there is a certain charm to these simple isometric engines. I realize Basilisk wants to evolve but we still need this old school goodness! So please don't forget the old school fans. I just finished Book III and the whole series tonight and loved it. Well done!

Re: Eschalon Engine Games

Posted: February 22nd, 2018, 6:25 am
by BasiliskWrangler
I totally understand that the isometric look is where our roots are at. I have already been looking at a possible return to isometric after TRC, playing around with engine ideas in my spare time. Working with Unity now has made me realize what an incredible isometric engine could be made inside it, and I regret not taking the extra time to port Book III over to Unity back when I was working on it. I cut too many corners with Book III because of BlitzMax limitations, which Unity does not suffer from.

Anyway, despite our next game (TRC) not being isometric, it is still very much an old-school CRPG at heart. It's still turn-based and has a very "Eschalon" feel, but from a new perspective. Also, for me, working in a sci-fi environment is so refreshing after the years I spent inside a classical fantasy game world.

Re: Eschalon Engine Games

Posted: February 22nd, 2018, 7:58 am
by ToddMcF2002
Looking forward to your sci-fi game too. I suppose there has to be a limit to how many games you can punch out with the BlitzMax limitations. I recall years ago that you were envisioning party based games in Eschalon and maybe that proved to difficult to implement. I love the simple charm of the engine and pixel graphics but you are probably right that it is time to progress. Great work so far!