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Caverns of Underkeep - Graphical Roguelike
Posted: February 14th, 2008, 11:16 pm
by joshuasmyth
** Update ** Hosting problems resolved.
Hi guys,
Just thought I'd mention a game I've been working on over the summer. I'm sure the crowd here enjoys old school games
Its called
Caverns of Underkeep and is a graphical roguelike (aka - A randomly generated dungeon game) The game is free and plays in your browser. There are also some global highscore tables and anyone who completes it goes on a list of "Legends of Underkeep" - It should be interesting to see who can complete the game using the least amount of turns
The game is realitively short and should probably take an hour or two to play through (provided you don't die) - hehe
You can play the game at
http://www.tinyfrogsoftware.com/cavernsbeta
Screenshot
Any comments/suggestions/bug reports and other feeback appreciated.
I would like to work on a longer Roguelike one day, and perhaps a shorter one too

Posted: February 15th, 2008, 10:59 am
by Jude
Although the page loads, all I get in the game area is a grey box with a little red X in the upper left corner. I tried Firefox and Safari. Is your game Mac compatible?
Jude
Posted: February 15th, 2008, 2:44 pm
by joshuasmyth
Jude wrote:Although the page loads, all I get in the game area is a grey box with a little red X in the upper left corner. I tried Firefox and Safari. Is your game Mac compatible?
Jude
Theoretically the game should be mac compatible because it's java - However, I haven't tested it on the mac, I might have to see if theres a problem - Thanks for letting me know.
Posted: February 15th, 2008, 3:35 pm
by Jude
It could be it requires a higher level of Java. I am using OS X 10.3.9, which I think has a max level of Java of 1.4.2.
Jude
Posted: February 15th, 2008, 4:03 pm
by macdude22
Works fabulously in Camino on a system running 10.5.2 with Java 1.5.0_13. And fun as hell, I love classic style games like this.
Posted: February 15th, 2008, 5:48 pm
by joshuasmyth
Thanks
The game requires Java 1.5 as a minimum.
There are some very difficult to track down bugs, the game runs perfectly fine on almost all systems, but there are some random bugs that occur every very rarely - I'm working on improving my error loging system, so I can hurry up and declare the game done

Posted: February 16th, 2008, 12:03 pm
by Jude
joshuasmyth wrote:
The game requires Java 1.5 as a minimum.
Well, that leaves me out, then.
Jude
Posted: February 16th, 2008, 6:47 pm
by Dragonlady
Jude wrote:joshuasmyth wrote:
The game requires Java 1.5 as a minimum.
Well, that leaves me out, then.
Jude
Me too. I have to keep the java I have now so Dundjinni art program will run.
Oh well.
Posted: February 16th, 2008, 10:21 pm
by joshuasmyth
Thats unfortunate, I purposely didn't use Java 1.6 so that more people would be able to play. I think I actually use some 1.5 specifics in the programming, but I might have a quick look to see if I can port it back a version, but I'm not sure...
Edit : Just checked, I can't retrofit it I'm afraid
Posted: February 22nd, 2008, 12:05 am
by tiresius
I don't know if this is a joke but all I see is a parked domain. No game.
Posted: February 22nd, 2008, 11:45 pm
by joshuasmyth
tiresius wrote:I don't know if this is a joke but all I see is a parked domain. No game.
Unfortunately no joke - I never got a renewal email and somebody stole my domain, it's been a hectic couple of days.
The games back up now.
Posted: February 23rd, 2008, 9:07 pm
by Dragonlady
Okay, I finally was able to play your game for a while. I had tried using Mozilla (Mac) and that didn't work. So I tried using Safari instead. Was able to see it and java script worked. I got as far as 5th level but had to quit as my wrist was killing me and dinner was served. I just wish there was a way to save your game and continue later. I might try again later tonight.
Posted: February 24th, 2008, 1:01 am
by tiresius
I played and got down to level 7, not sure how much further it goes... but what I saw was quite fun. Things are balanced nicely. It reminds me a little of Sword of Fargoal, which was a great game. Good job!
Posted: February 24th, 2008, 2:58 am
by joshuasmyth
Thanks to everyone for trying it. Unfortunately I don't have a mac so I haven't been able to test it on that front, good to know that it works, if not on every mac platform avalible.
Saving has been the biggest request to date. Unfortunately with the random generation of levels its a little hard to implement. I think I will make another similar but shorter game sometime. (Or a larger downloadable game that has saving)
Level 7 is the last level

Posted: February 24th, 2008, 2:08 pm
by Dragonlady
joshuasmyth wrote:
Saving has been the biggest request to date. Unfortunately with the random generation of levels its a little hard to implement. I think I will make another similar but shorter game sometime. (Or a larger downloadable game that has saving)
Level 7 is the last level

My votes for downloadable version with save.
Actually I've only gotten down to level 3, character was level 5. 7 levels? Okay, good, a goal to work towards.
Oh, I was using my Mac G4 for playing, just a different browser program. Haven't tried it with my laptop Mac yet.