Less fetch quests - more serious ones
Posted: February 23rd, 2008, 12:25 pm
In a land rife with political intrigue, war etc. why not make the missions much more of the:
1) Plant evidence or break a frame
2) Follow and assassinate someone
3) factional "hits" and wars that feel like they matter to the game world
4) Diplomatically win over others (factions or leaders) to a certain side
Minor Spoiler (stop reading now): I found a note from a Gramok to Michael in the village and then learned that Gramok was a goblin shaman but when I went to confront Michael - I couldn't ... it broke immersion for me quite a bit....
I'd like to see quests that interact a bit more among factions and that change up some of the game world.... don't know how complex this would be for the engine but it seems capable of it.....
Just my .02 and I will definitely be buying Book II
J
1) Plant evidence or break a frame
2) Follow and assassinate someone
3) factional "hits" and wars that feel like they matter to the game world
4) Diplomatically win over others (factions or leaders) to a certain side
Minor Spoiler (stop reading now): I found a note from a Gramok to Michael in the village and then learned that Gramok was a goblin shaman but when I went to confront Michael - I couldn't ... it broke immersion for me quite a bit....
I'd like to see quests that interact a bit more among factions and that change up some of the game world.... don't know how complex this would be for the engine but it seems capable of it.....
Just my .02 and I will definitely be buying Book II
J