A change to Survival skill
Posted: May 4th, 2008, 11:30 am
Survival skill is supposed to help against disease, and I pumped a couple of points into it early, knowing that as an atheist I woudln't be able to rely on healing. That was a bad idea, and with healing wells around even increased hp recovery was too little. I have an impression high Mercantile/Lore skill would help me much more - I would have more money and buy cures cheaper.
I have a suggestion to tweak Survival skill. Currently, diseases are, as far as I can tell, permanent. Eschalon has no time limit, so it would be abusable if you could just outwait a disease. Instead, I suggest that "time is measured in xp". After a certain xp gain, or perhaps at level up, a disease disappears. Survival skill should make it much quicker.
This way, potions would still be a very good (fast, but expensive) way of getting rid of diseases. At the same time you _could_ get rid of disease in a natural way, if you were willing to put up with temporary inconvenience.
(speaking of atheists, by the way, poltergeists were pathetic)
I have a suggestion to tweak Survival skill. Currently, diseases are, as far as I can tell, permanent. Eschalon has no time limit, so it would be abusable if you could just outwait a disease. Instead, I suggest that "time is measured in xp". After a certain xp gain, or perhaps at level up, a disease disappears. Survival skill should make it much quicker.
This way, potions would still be a very good (fast, but expensive) way of getting rid of diseases. At the same time you _could_ get rid of disease in a natural way, if you were willing to put up with temporary inconvenience.
(speaking of atheists, by the way, poltergeists were pathetic)