Hallo to Basilisk Games, and thanks for making a solid game which I enjoyed playing. I was reminded of classics as the Eye of the Beholder which I loved ages ago. Let me leave a few random impressions and notes:
Things to do:
- generating of content is based on the characters level at the moment of opening... note to self, if I play it another time, I should leave a couple of chests etc. unopened in the 'easy' parts, for massive profit later on
- one thing that seems to work well with all monsters is to walk in a line for some time, then change direction; they will lose a move and I will get a head start. Ideal for an archer if he has the space and needs to run around to avoid the nastier critters.
- setting off traps by shooting them with arrows is cool
- never really got into alchemy and making potions; but it got much easier with two rings of the right kind when enchanting items become
Monsters I really disliked:
- Acid Grubs - destroying equipment scares the pack rat out of you; and maybe it was just an illusion, but they always seemed to follow the character even if he ran half a map away. Nasty things, one nice location to dispose of them is the Giant Village.
- Raptors - they seemed a bit out of place; but a good combat challenge, just don't let them surround you. Separate and kill; there is one place where you can crush them.
- overall bad: being attacked from several sides. Even the weakest critters gave me a hard time
Annoying/boring parts:
- picking a lock, and breaking your last lockpick, when you would have to travel far for another; this is where I save/loaded the most
- diseases are very ugly, not to mention of being cursed - are there any ways of overcoming them besides the expensive potions or spells? Perhaps food could give an increased chance of defeating a disease.
- getting entangled in trees while 'w'alking
- looking for a basic ingredient for a looong time... nobody had it, and even restocked shops just seemed to avoid it. Darn.
Misc:
- reuse of some characters after quests would be nice - for example the old man with a boat could take you somewhere
- how about bolt spells that would hit several monsters in a row
- I went through the 70 pound quest, but the guy kept offering it to me... bug?
- the carried weight was not recalculated after arrows were dropped from quiver (noticed it when overencumbered)
- poltergeists not able to pass through walls or doors - good for the game, allowing them to do that would do more for realism and make them scarier
In general, I have to commend the balanced play; once I learned the basics, I was rarely challenged for life, (mostly with important monsters or when I got reckless); but also rarely able to just breeze through a map and waltz through lesser opponents. I also never had huge amounts of money, that you ordinarily expect from these games. Great work done here.
Once again, thank you! I will try Eschalon II when it comes out (and I have time... it is good that this was a short game).
Finished a good game
Re: Finished a good game
Do the challenges set out.