Druidic Healer (with extremely good starting roll)
Stats (L1 -> L21)
Str: 14 -> 24
Dex: 13 -> 25
End: 20 -> 58
Spd: 14 -> 14
Int: 14 -> 14
Wis: 15 -> 15
Per: 25 -> 25
Con: 10 -> 10
Skills at L21
Alchemy 9 (Trainer, Book, +2)
Divination 15 (Trainer, Book, +8)
Elemental 17 or 18 (Trainer, Book, +10, +1 more if you drink the pure water)
Light Armor 1 (Book)
Heavy Armor 1 (Book)
Cartography 7 (Trainer, Book)
Hide in Shadows 1 (Book)
Meditation 37 (+39)
Mercantile 1 (Book)
Move Silently 19 or 20 (+21, +1 more if you drink the pure water)
Pick Locks 1 (Book)
Skullduggery 1 (Book)
Spot Hidden 1 (Book)
Bludgeoning Weapons 7 (Trainer, Book)
Bow Weapons 7 (Trainer, Book)
Cleaving Weapons 7 (Trainer, Book)
Swords 7 (Trainer, Book)
Thrown Weapons 7 (Trainer)
Base Resistances: Elemental 100%, Toxins 68%, Magick 105%, Disease 63%
Hit Points: 241
Mana Points: 203
Favorite Equipment: (Finding the +4s will take some dedicated shopping!)
Head: Grand Master Wizard's Hat +4
Cloak: Priest's Cloak +4
Torso: Leather of the Prowler +3
Hands: Iron Gauntlets of the Warlord +4
Belt: Warlord's Plated Belt +4
Legs: Diamond Studded Leggings +4
Feet: Healer's Sandals +3
Rings: Ring of the Assasin x2 for combat, used a variety of others as needed
Melee Weapon: Mithril Double Battle Axe +4 (+3 to hit)
Ranged Weapon: Composite Great Bow +4 (+3 to hit) with Flight Arrows
Combat Buffs (if going "all out"): Predator Sight if Dark, then Nimbleness, Bless, Haste, Enchanted Weapon, and Enkindled Weapon. Fortified Mana potions can be used to cut down the cost of those spells, and I occasionally used Invisibility via potions.
With buffs wielding the axe this yields +40 to hit, 17 + 40 (avg 49) damage, and 66 armor. The bow is +41 to hit, 23 + 42 (avg 54) damage. This is enough to ensure 98% to hit and only 2% to be hit by any enemy I could find in Book I.
This character is immune to elemental and magick damage even with no gear, and regenerates 1 hp per round and 1 mana per 1 ("outdoor") or 4 (underground/dungeon) rounds. He can walk right next to an entity and even let off point blank bow shots without ever breaking silence. He can cast with the axe in hand which avoids some annoying shifting of equipment back and forth. All tier I and II spells can be cast at maximum level, tier III Divination spells can be cast to level 3, and tier III Elemental spells can be cast to level 4 or 5 with the right rings (depending on how nice you were to the trees).
Hope this gives some helpful ideas to someone else, I had fun with it. Your mileage may vary.
![Cool 8)](./images/smilies/icon_cool.gif)