Re: Yet another idea for for Book II.
Posted: August 22nd, 2008, 4:56 pm
Your idea is a good one but it may be too different to mesh satisfactorily with the existing game. Maybe this idea could be used as an 'arena battle mode', in the style of AUTODUEL, for example, where you enter an arena in certain towns and fight in an exhibition match for money and XP. It might be a nice complement to the standard system of wandering around the countryside. Fights could be set to the level of the player, or left random and relying on the judgement of the player whether or not they want to take on a particular NPC.
Jenthix wrote:For the last couple days my friend Teddy and I were just hanging out at his house brain-storming ideas for Book II. And we both thought of one that was pretty good. Back in the 80's when I was about 13 or 14, Teddy and I used to play this old pen-and-paper RPG called Tunnels and Trolls (T&T for short). It was a pretty simple game, you would roll your character's six prime attributes using 3 six-sided dice, roll up your starting gold, buy some simple provisions (food and water, clothing, torches, all that what-not), buy your weapon(s) and armor, and then get right into the game. What we loved so much about the game is every dungeon was random, we never knew what was coming next. The suspense of it was just great. And we thought that maybe in Book II there could be a second mode of gameplay called Dungeon Delving (or whatever). In this mode you can copy your character from the main game and place him into a random, multi-level, dungeon and just delve deeper and deeper into the dungeon, gaining XP, gathering up some new (maybe even some magical) equipment. And every time you enter this mode the dungeon should be randomized, utilizing different tilesets and themes all together. I know it would probably set you back quite a bit on the release date, but I think it would be a pretty cool addition to Book II.