Nevermore wrote:What good build for a fighter you can advise to me?
Thank U
This has been discussed in other threads, but with Fighters, your best bet is to max out (at the beginning) these Attributes:
1. Strength
2. Endurance
3. Dexterity
...probably in that order.
Assuming you go for a straight sword(etc.)-using fighter, and not a bow-wielding fighter, Strength increases your MaxDamage on hitting.
Endurance increases both your HP, and your HP regeneration. (Supposedly, you want a max of Endurance + Survival = 38, but you don't need Survival to get there necessarily, as Endurance = 38 gets you there just as well.)
Dexterity increases ToHit, esp. when using Bows (where it effectively counts "double" for ToHit & MaxDamage).
I think I'm going to give a Fighter another go-round, and I've decided to max out my Endurance at the beginning, and then add to Strength (and Dexterity) after that.
The other Attributes basically don't help you (at least, not nearly as much), if you go "pure" (i.e. mostly non-magic, non-bow wielding) Fighter.
In terms of the Skills, I'd be tempted to max out Swords at the beginning, and then also put points into Light Armor. (Do the same for Heavy Armor) later. I think that leaves you with 12 Attribute points to give, so go maybe go with Hide in Shadows, Move Silently, and then I'd probably go with Pick Locks and Spot Hidden, though Skulduggery or Dodge would be OK too.
In terms of class... I'm not sure. Druidic gives you faster HP regeneration above-ground, but the other classes have pluses/minuses too. For race, go with any one that gives a Strength and/or Endurance and/or Dexterity bonus.
I'm sure other people will have other suggestions...
