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Triangle Wizard...Realtime Vector Roguelikin'
Posted: February 6th, 2009, 9:22 pm
by getter77
http://trianglewizard.webs.com/index.htm
Just discovered this the other day and can't believe this was flying under my radar this entire time. Nifty trailer and the "What is this" section explain things more entertainingly than I ever could hope to. Author is VERY receptive to comments and new ideas despite the unusual...jankiness...of the forum they've got. Next update seems to be a scant few weeks away---if even that long.
What's the good word from folk around these parts? This strikes me as something with ridiculously deep potential, especially since it is quite moddable as well it seems...
Ya know I'd be the one to post on this kinda thing around these parts, lol.
Re: Triangle Wizard...Realtime Vector Roguelikin'
Posted: February 12th, 2009, 1:09 pm
by Devon
This looks interesting, still have to play it. I've also always been fascinated by the possibilities of ascii graphics done in a modern way.
Re: Triangle Wizard...Realtime Vector Roguelikin'
Posted: February 12th, 2009, 4:11 pm
by Getharn
Devon wrote:I've also always been fascinated by the possibilities of ascii graphics done in a modern way.
You mean like
this?
PS - D'you think he's got the source code for Quake?
Re: Triangle Wizard...Realtime Vector Roguelikin'
Posted: February 14th, 2009, 8:52 am
by Zeno
It's like... Geometry Wars and NetHack combined... weird. But, it's pretty cool, and I always hunger for new roguelikes, so... yeah.
Re: Triangle Wizard...Realtime Vector Roguelikin'
Posted: February 14th, 2009, 1:51 pm
by Hawkwind
Kinda makes me dizzy... like I'm seeing the Matrix for the first time...
Re: Triangle Wizard...Realtime Vector Roguelikin'
Posted: February 14th, 2009, 2:41 pm
by Sslaxx
Getharn wrote:Devon wrote:I've also always been fascinated by the possibilities of ascii graphics done in a modern way.
You mean like
this?
PS - D'you think he's got the source code for Quake?
Nothing stopping him if he has.
Re: Triangle Wizard...Realtime Vector Roguelikin'
Posted: February 18th, 2009, 2:11 pm
by getter77
Ultra spiffy new patch coming off the last ultra spiffy patch that only came out a mere week or so ago---that's some FINE progress right there...and this isn't even a major versions revision!
Patch R 4.02 Notes:
-Added Gelatinous cube.
-You can now unsummon creatures or release them from control by pressing DEL over said creature.
-Liches can now correctly no longer use the sacrificial shrine.
-Reaper and Grim Reapers now move more slowly.
-Flood now has an area of effect which increases with proficiency level.
-Fixed a small bug involving the F2 when used on creatures with death spells.
-Added three new unique levels which have a certain chance of appearing in a range of dungeon levels.
-Creatures in the Maevalin's Outlet Shoppe are now called Customers.
-Dark Elf now gains bonus resistance per level in all resistances (except physical and poison) instead of a greater chance to receive resistance powerups.
-Raise Wall now has an area of effect and has a chance to produce spiked walls. This chance increases with increased spell level.
-Added two new unique creatures. (incl. Gnome with the Wand of Death).
-Fixed melee enemies freezing after jumping over them in a straight line.
-Benificial Enchantments can only affect their intended targets. This also fixes a problem with persistant enchantments being transferred to nearby creatures.
-Added keymapping support.
-Pressing INS will now provide a list of basic information of every spell.
-There should no longer be any powerups lying on any stairs.
-Dweomer Casters can nog longer gain spell levels above the limit.
-New game menu now shows information about races and classes.
-Fixed a small bug involving geyser and jumping.
-Doors should no longer be generated atop any kind of stairs.
-Spell powerups which boost spells of current proficiency level zero now have a cost.
-There shouldn't be any more powerups underneath doors.
-Increased Pestilence's damage.
-Increased Fire Wall's damage.
-You now need to press ALT to descend stairs.
-You can also use ESC to quit messages.
-Added additional information to spell information screen such as damage, next level statistics, etc.
-Added a new shrine.
-Animate Dead and Recall Spirits can now be combined with Prismatic Sphere and Watcher.
-Autopickup is now off by default.