Rune_74 wrote:I gotta say some of you are very very tough on new games, and very forgiving of games you remember playing.
Well usually what's new is beautiful and quite over rated so fall a bit in the reverse tendency is a sort of balance.
Saxon1974 wrote:
Im not sure Im seeing much old school here, i guess the closest thing to that would be the amount of skills that you can develop, there are quite a few of those.
I agree it's not obvious why so many review quoted it old school, perhaps because it comes from the old continent?

I don't think the number of skills is lower in modern CRPG than in older one. In fact its number of skills isn't that high if you just stick to real skills. The original point is that spells are considered like skills and that there are plenty special attack also considered as skills. From this point of view the number of skills is large.
Saxon1974 wrote:
It remains to be seen how usefull they are in the game. I did see one skill check used in dialog near the beginning of the game.
Always the problem of non mechanical skills like related to the fights or shops or some general game mechanism, it's dependent of the scenario itself.
Saxon1974 wrote:
So I do like the sheer amount of options of character customization.
I don't see what you mean.
Saxon1974 wrote:
The game sure is pretty. I have a feeling this is going to be like most modern games, impressive and great looking for the first few hours then gets boring and shallow after more hours of play.
So far, so not so far but more than the demo, my feeling was quite good at the end of the demo and after to have play more it is even better or at least it's quite a pleasure to play it.
Saxon1974 wrote:
So far the dialog is very average and I turned the voice overs off cuz I never seem to like them.
The writing quality and dialogs in the demo are for me between good and better than average. But as the game progress I felt it better, the parts after the demo seems improving the quality. One thing I enjoyed in the writing was the multiple light touch of humor, it's not too heavy to avoid break the immersion and it's just smiles but quite pleasant. There's more than that as the game progress.
Saxon1974 wrote:
Two big negatives so far......There are buildings in the first village, but you cant enter a single one of them. I hate that! Is it like this in the whole game?
You can enter in a building in first village??? I haven't play the full game but the area after the demo is mainly a large town. You can enter only in the main important buildings but other than that this town is impressive anyway and more fun to explore and investigate than most towns of modern CRPG.
Not many full 3D CRPG allows enter in most buildings, I prefer this than The Witcher choice. There's a rude problem to manage the scale of houses and scale of the town. Those sort of game requires more space and it's even worse here because you have a party and the camera management request more space. I won't enter in a detailed debate but I wonder what full 3D CRPG offer both a real good town implementation and allowing enter in most buildings. And even if you get some example the point is that it's not party based full 3D CRPG. Well a complicate debate.
Saxon1974 wrote:
The other is quest arrows, what happened to the challenge in games? I hate being lead around on a leash.
I agree on this comment, but that requires some deeper analysis because I felt it working anyway and far to be the total disaster of oblivion because of a similar problem.
Saxon1974 wrote:
Seems very linear too.
I wonder why people consider linear ACDB/DBCA/BCDA.... For me linear is ABCD and for example NW2 (I enjoyed a lot) suffer of this problem, not this game. It's is more a succession of medium webs but I have yet to quote any decision point involving some branch even a branch only for a part of the adventure.
I also read in few reviews that the game implement multiple solutions to a same problem, but that I don't see that point at all for now.
Saxon1974 wrote:
Hopefully it will at least be worth the 30$ I spent on the game.
I'm just playing a copy and not in my native language because release has been pushed back for my country. Usually I don't rush on a game, for example still have to start play fallout 3 I already bought at its release, and prefer wait the localized version if I must. But the "call of the demo" has been too strong and I didn't succeed to resist play it more. At this point I haven't play enough of this game and for sure it has flaws but it could ends in my all time favorite top ten or even top five.