Impressions on EB1
Posted: April 18th, 2009, 3:37 am
Played through EB1 a long time ago. Some impressions in no particular order:
1) Save-scumming (saving before opening a chest, then reloading if you didn’t like the contents) is way too easy and rewarding. I heard you were fixing this in the sequel, so good for you, but if possible, it should be patched out of this game too.
2) Bats can’t see in the dark. Wtf? This is actually a symptom of a bigger problem: apart from suicide goblins, the enemies don't seem to have any kind of special attributes or abilities to make them different from each other.
3) Despite being turn-based, the game isn’t any more tactical than Diablo or Zelda to my disappointment. This is because of the aforementioned lack of special abilities. The same attacks work on almost every enemy, and the only combat behavior I saw is “move towards the player, attack if he’s next to you”. A simple Haste spell (that lets you move twice in a turn, once to hit the enemy and once to step away from him) makes you invincible against almost all enemy types. I'm not asking for anything fancy here, just the typical "sword made of ice > a fire guy" level variety that's in nearly every game.
4) The quick item slots in the lower right corner of the main screen were too damn hard to notice for what they are. I beat the game (struggling with inventory space plenty often) before I figured out that I can put items in them.
5) I don’t really see why you didn’t give the option of playing a female character. All you would have had to do was make some very minor dialogue tweaks and draw a bunch of female faces.
6) Cartography skill: I'm not sure a skill that does nothing but make the game interface more useful is justified. There's a reason the "Friend or Foe" perk was removed between Fallouts 1 and 2.
7) Lots and lots of general bugs.
Other than that, the game was likable enough and if you pay more attention to the mechanics of the next one I will surely buy it.
1) Save-scumming (saving before opening a chest, then reloading if you didn’t like the contents) is way too easy and rewarding. I heard you were fixing this in the sequel, so good for you, but if possible, it should be patched out of this game too.
2) Bats can’t see in the dark. Wtf? This is actually a symptom of a bigger problem: apart from suicide goblins, the enemies don't seem to have any kind of special attributes or abilities to make them different from each other.
3) Despite being turn-based, the game isn’t any more tactical than Diablo or Zelda to my disappointment. This is because of the aforementioned lack of special abilities. The same attacks work on almost every enemy, and the only combat behavior I saw is “move towards the player, attack if he’s next to you”. A simple Haste spell (that lets you move twice in a turn, once to hit the enemy and once to step away from him) makes you invincible against almost all enemy types. I'm not asking for anything fancy here, just the typical "sword made of ice > a fire guy" level variety that's in nearly every game.
4) The quick item slots in the lower right corner of the main screen were too damn hard to notice for what they are. I beat the game (struggling with inventory space plenty often) before I figured out that I can put items in them.
5) I don’t really see why you didn’t give the option of playing a female character. All you would have had to do was make some very minor dialogue tweaks and draw a bunch of female faces.
6) Cartography skill: I'm not sure a skill that does nothing but make the game interface more useful is justified. There's a reason the "Friend or Foe" perk was removed between Fallouts 1 and 2.
7) Lots and lots of general bugs.
Other than that, the game was likable enough and if you pay more attention to the mechanics of the next one I will surely buy it.