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Different between ToHit Ability and Max Damage?

Posted: April 18th, 2009, 9:35 am
by kk1219
What is the different?
Thanks

Re: Different between ToHit Ability and Max Damage?

Posted: April 18th, 2009, 9:57 am
by BasiliskWrangler
From the user's manual:

• ToHit Ability •
Your ToHit score is a summery of your ability to make a damaging strike upon an enemy. It can be thought of in two ways: it is your ability to accurately strike your target with the weapon you are using, as well as your capacity to inflict damage if contact is made. Your ToHit score is directly derived from Dexterity and Concentration, plus the amount of skill you possess with the weapon you are currently holding. Holding a weapon that you are unskilled in will lessen your ToHit ability.

• Maximum Damage •
The Maximum Damage score refers to the amount of harm you are capable of inflicting with a physical attack, such as attacking with a sword, an arrow, or even with your fists. For melee weapons, Maximum Damage is derived from Strength and Speed; for bows, it is derived from Dexterity and Concentration, for thrown weapons it is derived from Strength and Dexterity. Additionally, the type of weapon you are using and the skill you have to wield it also is considered when this score is calculated.

Re: Different between ToHit Ability and Max Damage?

Posted: April 18th, 2009, 4:55 pm
by CrazyBernie
In layman's terms, it's "Did I get 'em?" vs "Okay, what's left?"

:mrgreen: