One thing that surprised me
Posted: June 1st, 2009, 5:19 pm
First I'd like to say I'm a big fan of the idea behind this company and I couldn't praise its founder more. He's trying to make games he likes and which obviously a lot of us like. Eschalon 1 focuses heavily on story and character and setting--all of which inexplicably seem to be concepts lost by bigger companies.
I would love to see Basilisk stick around for years and I fully expect to buy every game it manages to put out.
That said, I was a bit surprised by the pacing of this game. It just seemed to be getting started--when suddenly it ended. I'm not sure why I felt that way, but I definitely did.
This isn't to say it wasn't worth the money. Absolutely it was. I compare it, though, to the great old Thomas Proudfoot game...what was it? Natuk? Nahlakh? Whichever was the first one. That one seemed to last and last.
Apples and oranges, of course. Maybe it was that the Proudfoot game had random encounters (of which I'm not really that big a fan and which honestly I don't even remember it had).
But I also think of those terrific Isle of Yendor games--which I played so long ago and gosh now I'm not even sure I'm remembering their titles right. Whatever they were called (there were 3 of them), I played them almost non-stop, from what I remember--interrupted only by real life. But even though I played them really quickly, they had pacing and seemed long.
Maybe it's that the zones here didn't seem that much progressively tougher....I'm just not sure, but I do feel as though if I could put my finger on it I'd do Basilisk a service by identifying whatever the cause of the sensation was.
High quality, immersive, interesting--but not much pacing and a surprisingly quick ending. Wonder what that's about. Hm.
I would love to see Basilisk stick around for years and I fully expect to buy every game it manages to put out.
That said, I was a bit surprised by the pacing of this game. It just seemed to be getting started--when suddenly it ended. I'm not sure why I felt that way, but I definitely did.
This isn't to say it wasn't worth the money. Absolutely it was. I compare it, though, to the great old Thomas Proudfoot game...what was it? Natuk? Nahlakh? Whichever was the first one. That one seemed to last and last.
Apples and oranges, of course. Maybe it was that the Proudfoot game had random encounters (of which I'm not really that big a fan and which honestly I don't even remember it had).
But I also think of those terrific Isle of Yendor games--which I played so long ago and gosh now I'm not even sure I'm remembering their titles right. Whatever they were called (there were 3 of them), I played them almost non-stop, from what I remember--interrupted only by real life. But even though I played them really quickly, they had pacing and seemed long.
Maybe it's that the zones here didn't seem that much progressively tougher....I'm just not sure, but I do feel as though if I could put my finger on it I'd do Basilisk a service by identifying whatever the cause of the sensation was.
High quality, immersive, interesting--but not much pacing and a surprisingly quick ending. Wonder what that's about. Hm.