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What it takes to run an MMO
Posted: September 18th, 2009, 10:47 am
by BasiliskWrangler
We only do single-player games here at Basilisk, so we can operate with a minimal staff. Ever wonder what it takes to run a game like World of Warcraft?
http://www.gamesindustry.biz/articles/b ... -operation
Re: What it takes to run an MMO
Posted: September 18th, 2009, 11:41 am
by CrazyBernie
With over 10 million subscribers, I'm surprised the numbers aren't at least double.
In other news, if they were paying their employees an average of $80,000 per year, their salaries would be covered in less than two months.

Re: What it takes to run an MMO
Posted: September 18th, 2009, 12:26 pm
by Randomizer
Well you do need more people to handle complaints and you should have them to generate new content to keep the users from marching on the company when they run out of things to do in the virtual world.

Re: What it takes to run an MMO
Posted: September 18th, 2009, 3:58 pm
by dare49devil
-ez.