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Irony!

Posted: March 12th, 2010, 8:20 pm
by Unclever title
I just spent a fair bit of a while (about 40+ turns) with a character who I'm basically playing as a straight warrior (there will probably be some exceptions in the future, but I'm not going to go out of my way for them) breaking a locked chest open with a hatchet.

What should I find inside?

Why a humble skinning knife and Thaermore's latest best seller, "Keyholes and Tumblers", of course.

I think this is has been a learning experience for our fierce warrior.

I laughed out loud as I read the line "You have gained the skill Pick Locks."

Doubly appropriate though is that this all occurred in Vidar the Knife's recently and forcibly vacated campsite/hideout.

Re: Irony!

Posted: March 12th, 2010, 8:27 pm
by King_ov_Death
Unclever title wrote:I just spent a fair bit of a while (about 40+ turns) with a character who I'm basically playing as a straight warrior (there will probably be some exceptions in the future, but I'm not going to go out of my way for them) breaking a locked chest open with a hatchet.

What should I find inside?

Why a humble skinning knife and Thaermore's latest best seller, "Keyholes and Tumblers", of course.

I think this is has been a learning experience for our fierce warrior.

I laughed out loud as I read the line "You have gained the skill Pick Locks."

Doubly appropriate though is that this all occurred in Vidar the Knife's recently and forcibly vacated campsite/hideout.
That's bad luck!

Next time, perhaps you'll unwillingly activate a trapped chest to find "It's a Trap!" and "Hidden Dangers and Treasures" inside. :mrgreen: :mrgreen: :mrgreen: