Irony!
Posted: March 12th, 2010, 8:20 pm
I just spent a fair bit of a while (about 40+ turns) with a character who I'm basically playing as a straight warrior (there will probably be some exceptions in the future, but I'm not going to go out of my way for them) breaking a locked chest open with a hatchet.
What should I find inside?
Why a humble skinning knife and Thaermore's latest best seller, "Keyholes and Tumblers", of course.
I think this is has been a learning experience for our fierce warrior.
I laughed out loud as I read the line "You have gained the skill Pick Locks."
Doubly appropriate though is that this all occurred in Vidar the Knife's recently and forcibly vacated campsite/hideout.
What should I find inside?
Why a humble skinning knife and Thaermore's latest best seller, "Keyholes and Tumblers", of course.
I think this is has been a learning experience for our fierce warrior.
I laughed out loud as I read the line "You have gained the skill Pick Locks."
Doubly appropriate though is that this all occurred in Vidar the Knife's recently and forcibly vacated campsite/hideout.