Strange beginning... [very small spoiler]
Posted: May 13th, 2010, 12:39 pm
To show the game to a fiend, I have created a barren warrior with Cleaving weapons up to 4 and some other skills. (heavy armor, bow, repair).
My IQ was 11.
In the chest in my room, I have found the 200gp, the 4 potions and an Unidentified axe !!!! So I could not even use it !!!
There should be either a mechanism to ensure all starting items are identified (they are mine after all
) or a more complex one that would compute the Cleaving weapon skill in order to find out if I know an item or not. With a skill of 4, I would assume I know how to use a standard axe.
Also it would be nice to be able to use the item anyway with penalties instead of preventing to equip it.... what do you think ?
Thanks
My IQ was 11.
In the chest in my room, I have found the 200gp, the 4 potions and an Unidentified axe !!!! So I could not even use it !!!
There should be either a mechanism to ensure all starting items are identified (they are mine after all

Also it would be nice to be able to use the item anyway with penalties instead of preventing to equip it.... what do you think ?
Thanks