Dexterity, opening chests, and skills
Posted: May 14th, 2010, 3:29 am
I am one of those who can't stand to leave a treasure chest unopened. Bashing doesn't seem to be a good solution so far, so I am left with learning pick locks or a spell I read about on the forum - "melt lock".
If I go the pick locks route, what is the relationship dexterity has on the skill? Is it a minor one, or an important one in how successful the lock picking works?
For example, if I leave my dexterity at say 10 or 11, and level up my pick lock skill to a high level, will I still have trouble picking some locks?
Next, what level of spell is the melt lock spell? Could I pick up that spell as a "dabbler" in magic if I don't want to be a full blown wizard and just want to use that spell to open locks? Or is this not a viable option?
To explain further, the character I want to have is a paladin type with healing spells, so you see I have to work on several skills at once like divination magic and sword combat so I don't think I have much room for error in picking and developing other skills.
Finally, how many skills can we expect to master? I still am unsure how many skills I should pick because I don't know how much room I will have to get good levels in many of them.
Any ideas on how many skills a typical character should take?
If I go the pick locks route, what is the relationship dexterity has on the skill? Is it a minor one, or an important one in how successful the lock picking works?
For example, if I leave my dexterity at say 10 or 11, and level up my pick lock skill to a high level, will I still have trouble picking some locks?
Next, what level of spell is the melt lock spell? Could I pick up that spell as a "dabbler" in magic if I don't want to be a full blown wizard and just want to use that spell to open locks? Or is this not a viable option?
To explain further, the character I want to have is a paladin type with healing spells, so you see I have to work on several skills at once like divination magic and sword combat so I don't think I have much room for error in picking and developing other skills.
Finally, how many skills can we expect to master? I still am unsure how many skills I should pick because I don't know how much room I will have to get good levels in many of them.
Any ideas on how many skills a typical character should take?