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Lorewitch[spoiler]

Posted: May 14th, 2010, 3:56 pm
by golgepapaz
Ok i found a castle/wizard tower while exploring and i am trying to solve lever puzzle ,
if i fire at the last lever from the next room(one before the last), the only one door opens in the last small room and i am trapped in (requires load), to get it both open , last two levers should be switched ,but i cant fire at the lever- one before the last -from the room with the last lever. did anybody do this? or should i need to do something else....

Re: Lorewitch[spoiler]

Posted: May 14th, 2010, 4:04 pm
by Randomizer
After you reach the last lever try going back and reusing some of the earlier ones. In the right order you open a path to the next problem.

Re: Lorewitch[spoiler]

Posted: May 14th, 2010, 4:12 pm
by golgepapaz
ok , thanks for the info..

Re: Lorewitch[spoiler]

Posted: May 16th, 2010, 6:13 am
by mep3abeli
BTW are these person at third floor helpful somehow or I can just kill and rob them all?

Re: Lorewitch[spoiler]

Posted: May 16th, 2010, 6:21 am
by iamrichard
This is one tricky basterd puzzle!
But figered it out.

Re: Lorewitch[spoiler]

Posted: May 16th, 2010, 9:08 am
by Lhoric
mep3abeli wrote:BTW are these person at third floor helpful somehow or I can just kill and rob them all?
Yes and Yes.

Re: Lorewitch[spoiler]

Posted: May 16th, 2010, 10:03 am
by mep3abeli
He-he-he. So I shouldn't kill them...

Re: Lorewitch[spoiler]

Posted: May 16th, 2010, 2:46 pm
by Dragonlady
mep3abeli wrote:He-he-he. So I shouldn't kill them...
..yet. One of them is useful towards the end of the game.

Re: Lorewitch[spoiler]

Posted: May 17th, 2010, 2:32 am
by yodabomb
Just a note - I ran into the same problem... this game doesn't like players shooting at levers * at all *. Trust, port kuudad is all up in arms over me because I blast past the guards w/ a few fire darts at some levers. I screwed myself, but kept playing.

I'd love if the game did. The mage guild in book 1 was awesome. Book 2 was very simple and didn't really give the feeling of entering a crazy mage guild. Needing to think sideways is the coolest part of indie gaming.

Re: Lorewitch[spoiler]

Posted: May 17th, 2010, 1:51 pm
by Taliesin
yodabomb wrote:Just a note - I ran into the same problem... this game doesn't like players shooting at levers * at all *. Trust, port kuudad is all up in arms over me because I blast past the guards w/ a few fire darts at some levers. I screwed myself, but kept playing.

I'd love if the game did. The mage guild in book 1 was awesome. Book 2 was very simple and didn't really give the feeling of entering a crazy mage guild. Needing to think sideways is the coolest part of indie gaming.

Strange.

I'm playing a pure mage and have had no difficulty firing at levers.

It's important that you highlight the lever FIRST before letting loose with your spell.

The beholders die to demon oil and fireball.

Re: Lorewitch[spoiler]

Posted: May 17th, 2010, 2:49 pm
by Dragonlady
yodabomb wrote:Just a note - I ran into the same problem... this game doesn't like players shooting at levers * at all *. Trust, port kuudad is all up in arms over me because I blast past the guards w/ a few fire darts at some levers. I screwed myself, but kept playing.

I'd love if the game did. The mage guild in book 1 was awesome. Book 2 was very simple and didn't really give the feeling of entering a crazy mage guild. Needing to think sideways is the coolest part of indie gaming.
I'd be up in arms too if someone tried to break into my city/house. :wink: If they get mad at you, try using your 'Charm' on them. Soon you will be best buds. :roll: