STAT EFFECTS
Posted: May 15th, 2010, 9:36 am
Apologies for the caps, but I figured people would want to be able to find this topic. Here's a list of everything obvious that the stats do:
STRENGTH:
- Max Encumbrance (+4 lbs per point)
- Max Combined Weight Held in Hands to Cast Spells in Combat Only (+1 lb per 3 points)
- Max Damage (+1 per 5 points for Unarmed, Swords, Bludgeoning, Cleaving, Throwing)
- Max HP at character creation (+1 per point)
- Max HP on level up (+1 per 10 points)
- Toxin Resistance (about +2% per 2 points)
DEXTERITY:
- Max Damage (+1 per 5 points for Piercing, Bows, Throwing)
- ToHit (+1 per 5 points)
- Armor (+1 per 5 points)
- Pick Locks (+1% per 3 points)
- Hide in Shadows (?)
ENDURANCE
- Max HP at character creation (+2 per point)
- Max HP on level up (+1 per 5 points)
- HP Regen Rate (up 1 category per 1 point)
- All Four Resistances (about +2% per 2 points)
SPEED:
- Max Damage (+1 per 5 points for Unarmed, Swords, Bludgeoning, Cleaving, Piercing)
- Armor (+1 per 5 points)
INTELLIGENCE:
- Max MP at character creation (+1 per point for non-Healers)
- Max MP on level up (+1 per 10 points for non-Magic Users [BUG])
- Learn Elemental Spells (at 15, 20, and 25 INT)
- Max Learned Elemental Spells (+1 per 2 points)
- Elemental Resistance (about +2% per 2 points)
WISDOM:
- Max MP at character creation (+1 per point for Healers)
- Max MP on level up (+1 per 10 points for Magic Users [BUG])
- Learn Divination Spells (at 15, 20, and 25 WIS)
- Max Learned Divination Spells (+1 per 2 points)
- Disease Resistance (about +2% per 2 points)
PERCEPTION:
- Max MP at character creation (+2 per point)
- Max MP on level up (+1 per 5 points)
- MP Regen Rate (up 1 category per 1 point)
- Magic Resistance (about +2% per 2 points)
CONCENTRATION:
- Max Encumbrance (+2 lbs per point)
- Max Damage (+1 per 5 points for Bows)
- ToHit (+1 per 5 points)
- Disarm Traps (+1% per 3 points?)
- Spellcasting Failure Rate (?)
For Max Damage, the 2 relevant stats seem to be combined, e.g. with 12 Strength and 13 Speed your Max Damage with Swords will go up 5 points, not 4.
Finally, some preliminary data on skills.
Meditation raises the MP regen rate by 1 level for every point in the skill, just like it's extra Perception! Ugh.
Weapon skills appear to increase ToHit by +1 on odd levels, and Max Damage by +1 on even levels.
Unarmed Combat appears to give no bonuses whatsoever to make up for the lack of weapon-based Max Damage.
CONCLUSIONS:
Increasing damage or to-hit ratings with stats is slow compared to skills, but both of those methods are slow compared with buffs. (The +6 to-hit and to bonus damage from a level 6 Bless spell (requiring 11 Divination skill) is the equivalent of 12 levels in a weapon skill.) Therefore, getting to 40 Perception for the MP and MP Regen bonuses is probably the most sensible use of early game attribute points. Furthermore, increasing INT or WIS above 25 to have a fuller palette of spells won't cost you much in lost combat bonuses.
STRENGTH:
- Max Encumbrance (+4 lbs per point)
- Max Combined Weight Held in Hands to Cast Spells in Combat Only (+1 lb per 3 points)
- Max Damage (+1 per 5 points for Unarmed, Swords, Bludgeoning, Cleaving, Throwing)
- Max HP at character creation (+1 per point)
- Max HP on level up (+1 per 10 points)
- Toxin Resistance (about +2% per 2 points)
DEXTERITY:
- Max Damage (+1 per 5 points for Piercing, Bows, Throwing)
- ToHit (+1 per 5 points)
- Armor (+1 per 5 points)
- Pick Locks (+1% per 3 points)
- Hide in Shadows (?)
ENDURANCE
- Max HP at character creation (+2 per point)
- Max HP on level up (+1 per 5 points)
- HP Regen Rate (up 1 category per 1 point)
- All Four Resistances (about +2% per 2 points)
SPEED:
- Max Damage (+1 per 5 points for Unarmed, Swords, Bludgeoning, Cleaving, Piercing)
- Armor (+1 per 5 points)
INTELLIGENCE:
- Max MP at character creation (+1 per point for non-Healers)
- Max MP on level up (+1 per 10 points for non-Magic Users [BUG])
- Learn Elemental Spells (at 15, 20, and 25 INT)
- Max Learned Elemental Spells (+1 per 2 points)
- Elemental Resistance (about +2% per 2 points)
WISDOM:
- Max MP at character creation (+1 per point for Healers)
- Max MP on level up (+1 per 10 points for Magic Users [BUG])
- Learn Divination Spells (at 15, 20, and 25 WIS)
- Max Learned Divination Spells (+1 per 2 points)
- Disease Resistance (about +2% per 2 points)
PERCEPTION:
- Max MP at character creation (+2 per point)
- Max MP on level up (+1 per 5 points)
- MP Regen Rate (up 1 category per 1 point)
- Magic Resistance (about +2% per 2 points)
CONCENTRATION:
- Max Encumbrance (+2 lbs per point)
- Max Damage (+1 per 5 points for Bows)
- ToHit (+1 per 5 points)
- Disarm Traps (+1% per 3 points?)
- Spellcasting Failure Rate (?)
For Max Damage, the 2 relevant stats seem to be combined, e.g. with 12 Strength and 13 Speed your Max Damage with Swords will go up 5 points, not 4.
Finally, some preliminary data on skills.
Meditation raises the MP regen rate by 1 level for every point in the skill, just like it's extra Perception! Ugh.
Weapon skills appear to increase ToHit by +1 on odd levels, and Max Damage by +1 on even levels.
Unarmed Combat appears to give no bonuses whatsoever to make up for the lack of weapon-based Max Damage.
CONCLUSIONS:
Increasing damage or to-hit ratings with stats is slow compared to skills, but both of those methods are slow compared with buffs. (The +6 to-hit and to bonus damage from a level 6 Bless spell (requiring 11 Divination skill) is the equivalent of 12 levels in a weapon skill.) Therefore, getting to 40 Perception for the MP and MP Regen bonuses is probably the most sensible use of early game attribute points. Furthermore, increasing INT or WIS above 25 to have a fuller palette of spells won't cost you much in lost combat bonuses.