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Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 6:08 pm
by cal1s
Hi everybody,
so far I'm enjoying Book2. Being an old-school RPGer myself, I decided to play the hardcore version of the game and enabled all rules. Unfortunately, I was diseased during a trip to the sewers by some rats quite soon in the beginning. Being still level 1 I'm low on cash and couldn't afford to pay any priest. Additionally, I was not able to save my game. So I ran around for 2 hours trying to find a cure but ended up being killed.
How can I manage to survive early in the game when my char gets diseased, cursed or poisoned without having much cash?
I just got 73 Gold and this is my char:

Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 6:54 pm
by Apoteos
My advice as a fellow hardcore player is basicly to always have a cure ailment potion in your inventory, even if this means you can´t afford that awesome spell or big weapon you really want. It can be a pain in the beginning of the game to put money on those potions, but if you put a point or two in repair and camp from time to time, the repair costs will go down to zero. A point in foraging also helps, since you can make a lot of useful potions for free if you keep re-using your bottles (Recycling rocks in Eschalon as well as in our world

). I´m not sure what skill level in alchemy you need to mix your own cure ailment potions, but the recipe is: Wormleaf, Willowbark, empty flask.
Hope this helps.
Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 7:25 pm
by Lhoric
There is a quest to deliver a Sparkling Divinity potion to a dying youth. You should be able to reach the quest beginning spot at low level, and then you'll have this potion 'just in case'. You can also sell this potion for significant gold at the loss of relatively few experience points. HTH.
-->> Lhoric
Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 7:45 pm
by Apoteos
Lhoric, you are evil and even if it takes my whole life, I WILL banish you from this world and send you back to the dark hole you came from

Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 8:15 pm
by Kreador Freeaxe
I think that Apoteos' version of thank you.

Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 8:17 pm
by Rune_74
I honestly never thought of not curing the kid, the side effect of being a parent.
Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 8:21 pm
by Lhoric
If you kill the sickly youth's mom, you get +10 XP
(You're quite welcome!)
Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 8:59 pm
by Randomizer
Lhoric wrote:If you kill the sickly youth's mom, you get +10 XP
(You're quite welcome!)
Plus she won't complain about you looting her house.

Re: Hardcore mode, diseases, curses, and cures
Posted: May 19th, 2010, 10:06 pm
by CrazyBernie
I'd recommend boosting your Endurance score to increase your resistances. Those points you pumped into Intelligence I would have stuck into Endurance. More HP + Resistance = A good thing.
Re: Hardcore mode, diseases, curses, and cures
Posted: May 20th, 2010, 5:52 am
by cal1s
CrazyBernie wrote:I'd recommend boosting your Endurance score to increase your resistances. Those points you pumped into Intelligence I would have stuck into Endurance. More HP + Resistance = A good thing.
I pumped Intelligence because of Lock Picking, since I'm playing a rogue. Bad decision regarding Intelligence?
Re: Hardcore mode, diseases, curses, and cures
Posted: May 20th, 2010, 11:33 am
by Hexhammer
Not bad at all, everything depends on what kind of character you want to play. With INT high you can pick elemental magick, Predator sight for example is an exellent spell for sneaky thief type...
Keeping endurance low, well it gives challenge if your hitpoints are rather low for the whole game.
MY thief characters usually are quite low in endurance, you know, thin, small quiet dudes with deadly sharp sneaking skills.
All depends on your play style and it is said that allmost any kind of stats and characters can be playable.
You could always pump lot of points to endurance and mace him a sneakaxe.

Re: Hardcore mode, diseases, curses, and cures
Posted: May 20th, 2010, 12:31 pm
by cal1s
Yeah I love sneakin around undetected and find things, kill foes unnoticed etc. I just love that concept and always did ...
Re: Hardcore mode, diseases, curses, and cures
Posted: May 21st, 2010, 10:17 am
by dragonslayer
best way to avoid disease is stay ranged, which makes the melee class harder in book2 as 1 armor only reduce about 1% chance to hit now (was 2% in book1).
Re: Hardcore mode, diseases, curses, and cures
Posted: May 21st, 2010, 10:18 am
by dragonslayer
cal1s wrote:
I pumped Intelligence because of Lock Picking, since I'm playing a rogue. Bad decision regarding Intelligence?
Well, even the pick locks skill description says Intelligence helps lock picking, but it actually does not, as my testing, the current rule is:
Chance to pick% = - pick locks skill level * 3 + dex/3 + 50 - Lock Rating * 10
e.g:
pick a level 10 lock with 20 level in pick locks and 13 dex:
Chance to pick% = 20 * 3 + 13/3 + 50 - 10 * 10 = 14%
I am not sure if this is intended or a bug, but you can see from the above, 1 point in pick locking = 9 points in dex, so if you really want to improve pick locking, go raise the skill instead or use spell or stock enough pick locks, attribute points have few effect.
Re: Hardcore mode, diseases, curses, and cures
Posted: May 22nd, 2010, 7:05 pm
by cal1s
Interesting. I'd rather have the dev confirm though ...