Werwolf quest and minor UI suggestions (spoiler)
Posted: May 20th, 2010, 7:12 pm
Hi there,
having much fun with Book 2 so far.
Quest related:
- Is it correct, that the quest with the werwolf is unsolvable once i talked with the guy in Everdale? I killed the werwolf afterwards, grabbed his pelt, but the other guy wont accept it. Is that supposed to work like that, or a bug?
UI related:
- Would it be possible to implement the closing of an open chest by clicking on the chests container windows with the right mouse button? This would streamline collecting lots of bags (rat meat) a bit.
- Does it make sense to implement a mouse alternative of the "X"-Button? I find it very usefull, but like to play the game with the mouse only. I thought a good place would be the inventory button (chest), when clicked with the right mouse button. (you already implemented an alternative function for the questbook item)
- Could you also display the NESW-icons when the user presses TAB?
Cheers,
vid.
having much fun with Book 2 so far.
Quest related:
- Is it correct, that the quest with the werwolf is unsolvable once i talked with the guy in Everdale? I killed the werwolf afterwards, grabbed his pelt, but the other guy wont accept it. Is that supposed to work like that, or a bug?
UI related:
- Would it be possible to implement the closing of an open chest by clicking on the chests container windows with the right mouse button? This would streamline collecting lots of bags (rat meat) a bit.
- Does it make sense to implement a mouse alternative of the "X"-Button? I find it very usefull, but like to play the game with the mouse only. I thought a good place would be the inventory button (chest), when clicked with the right mouse button. (you already implemented an alternative function for the questbook item)
- Could you also display the NESW-icons when the user presses TAB?
Cheers,
vid.