Couple of feature requests (maybe for Book 3?)
Posted: May 24th, 2010, 4:53 pm
Hello again, just had a couple of features which I think might be pretty handy for future releases (if not in a later Book 2 patch, but I dunno if they'd be worth patching into the game).
1) I didn't find Everdale until probably much later than the game's "ideal" progression would have it, and there was a quest available there to retreive a certain item... Unfortunately, earlier in the game I had already found that item, assumed it wasn't actually "special" and sold it off to a merchant. It'd be kind of nice if quest items would stick around in merchant shops so that I'd have the opportunity to buy it back and complete the quest. Perhaps have it randomly show up at other towns' shops, or something, to simulate it changing hands a few times, or something. Not a big deal, of course, it was my own fault that I sold it, after all. :)
2) I found myself wanting more than one set of spell presets; I think it'd be neat to be able to have two (sort of like having two equipment presets), so that I could (for example) have an array of purely offensive spells in my quickslots, and then another array of defensive or miscellaneous spells. (Rather than having an extra ten keys which would be active, you'd just be able to swap out which "set" the number keys will map to). I suppose that could get pretty difficult from a UI perspective, of course...
1) I didn't find Everdale until probably much later than the game's "ideal" progression would have it, and there was a quest available there to retreive a certain item... Unfortunately, earlier in the game I had already found that item, assumed it wasn't actually "special" and sold it off to a merchant. It'd be kind of nice if quest items would stick around in merchant shops so that I'd have the opportunity to buy it back and complete the quest. Perhaps have it randomly show up at other towns' shops, or something, to simulate it changing hands a few times, or something. Not a big deal, of course, it was my own fault that I sold it, after all. :)
2) I found myself wanting more than one set of spell presets; I think it'd be neat to be able to have two (sort of like having two equipment presets), so that I could (for example) have an array of purely offensive spells in my quickslots, and then another array of defensive or miscellaneous spells. (Rather than having an extra ten keys which would be active, you'd just be able to swap out which "set" the number keys will map to). I suppose that could get pretty difficult from a UI perspective, of course...