Page 1 of 1

Delayed reaction silence???

Posted: May 26th, 2010, 9:30 pm
by Farwalker
Ok, I started to test out move silently and found something rather unexpected!

It seems that there is a full extra turn delay between when you do something and when it affects your silence status (at least as it is displaying on the interface).

This was throwing me for a loop, because I would for example take a step towards a stationary guard (still silent, but it should have just disappeared I think), wait a turn (now I just lost my silence!), move back (silence is back), wait a turn (hey there goes my silence again!), wait one more turn (now I'm silent again)...

Tested in 1.03. Can we please have this fixed?

Thanks,
Farwalker