Build Advice (Thief/Mage)
Posted: May 27th, 2010, 2:28 pm
I'm just starting out book 2 (had to wait for the mac release), and I'm looking to play a hybrid mage/thief this time around. I played a ranger/alchemist in book 1 and had a blast with him, but I'm looking to do something new this time. After a little bit of experimentation in the demo, this is what I'm thinking:
Initially I'm planning to concentrate on elemental magic, pick locks, and piercing weapons with a point in light armor to avoid penalties. After those skills are solid, I'd like to pick up Alchemy, Move Silently and Hide in Shadows. Beyond that, what other skills would be worth it? Particularly, Mercantile, Foraging and Skullduggery? I've read on the forms that book 2 requires specialization more than book 1; am I going to get in trouble from spreading my skill points too thin if I start pumping all of those skills? In combat I'm planning on freely switching between magic and piercing weapons, depending on what makes sense for the situation.
For attributes, I'm planning on pumping Dexterity and Perception, while bringing up Intelligence as necessary. Is focusing on those attributes sufficient, or should I also pay some attention to Concentration and Endurance? Also, when a skill is linked to two attributes, does it hurt you to have one very high and the other low instead of having both moderately high (assuming both scenarios sum to the same number)?
I plan on playing at the hardcore rule levels, but I'm not too concerned about the challenge games. If I can pick one or two up easily enough, fine, but I'm not going to make the game more frustrating for it.
Initially I'm planning to concentrate on elemental magic, pick locks, and piercing weapons with a point in light armor to avoid penalties. After those skills are solid, I'd like to pick up Alchemy, Move Silently and Hide in Shadows. Beyond that, what other skills would be worth it? Particularly, Mercantile, Foraging and Skullduggery? I've read on the forms that book 2 requires specialization more than book 1; am I going to get in trouble from spreading my skill points too thin if I start pumping all of those skills? In combat I'm planning on freely switching between magic and piercing weapons, depending on what makes sense for the situation.
For attributes, I'm planning on pumping Dexterity and Perception, while bringing up Intelligence as necessary. Is focusing on those attributes sufficient, or should I also pay some attention to Concentration and Endurance? Also, when a skill is linked to two attributes, does it hurt you to have one very high and the other low instead of having both moderately high (assuming both scenarios sum to the same number)?
I plan on playing at the hardcore rule levels, but I'm not too concerned about the challenge games. If I can pick one or two up easily enough, fine, but I'm not going to make the game more frustrating for it.