First game challenge
Posted: July 11th, 2010, 5:10 am
Hi all.
I'm new to this board and to EB (both 1 and 2) but not to RPG.
I'd like to ask veteran players an opinion on my best way to enjoy most RPGs and what do you think aobut this and EB2.
In a RPG i try to get the more immersion i can. And i usually do this following the rule that reloading is not so real. In party RPG i use priests to resurrect dead party members, except the ones (like in Baldurs Gate) that were killed beyond the point of resurrection.
But in EB2 i don't see the point in reloading. If you die, you stay dead
I really like the idea for challenges and i love the hardcore rules (will be a must for my playstyle), but i think another good rule will be to not reload on a death.
This way it will take a loong time finishing the game, but it will add a lot to immersion.
So, do you think this will be ok or will it be too difficult to play this way??
My first character will be a dagger thief, with high dext and speed and enough int and perception to cast mage defensive spells. I'll not use armors trying to reach one of the goals that i think complement better a thief.
Thanks for your opinions.
I'm new to this board and to EB (both 1 and 2) but not to RPG.
I'd like to ask veteran players an opinion on my best way to enjoy most RPGs and what do you think aobut this and EB2.
In a RPG i try to get the more immersion i can. And i usually do this following the rule that reloading is not so real. In party RPG i use priests to resurrect dead party members, except the ones (like in Baldurs Gate) that were killed beyond the point of resurrection.
But in EB2 i don't see the point in reloading. If you die, you stay dead

I really like the idea for challenges and i love the hardcore rules (will be a must for my playstyle), but i think another good rule will be to not reload on a death.
This way it will take a loong time finishing the game, but it will add a lot to immersion.
So, do you think this will be ok or will it be too difficult to play this way??
My first character will be a dagger thief, with high dext and speed and enough int and perception to cast mage defensive spells. I'll not use armors trying to reach one of the goals that i think complement better a thief.
Thanks for your opinions.