Alchemy - requirements for mixing
Posted: July 15th, 2010, 10:30 am
Just the other day I read in the forums we do not need a recipe for successfully mixing a potion. If you have scribbled down a recipe from an earlier game or looked up the complete list on the forums you're good to go.
But with that in mind, recipes in alchemy shops and randomly found ones become redundant. No need to buy recipes or to look around in chests and cupboards. I find that a missed chance, as that's a nice game element for me.
Instead, your level of Alchemy is more important in Eschalon. You can have the skill and a recipe and still your result can go poof! A bit counter-intuitive, if you ask me. Why can't I make a mix if I have the skill and a recipe, even if it becomes a weak mix?
I would rather see the situation reversed:
* a recipe needed
* starting skill level lower
A lower starting level for mixing would mean performing alchemy became available earlier in the game, but it still would be good to raise your skill level, because the power of your potion would become better with a higher skill, so leveling up would remain attractive.
Also, from a strategy point of view it's not that great to imbue that copper shield with damage 3 that you found early in the game, so with a lowered skill requirement I don't see things becoming too easy. The better items - the ones you want to imbue - only become available later anyway.
It would just be nice to have alchemy available earlier for increased strategy options.
Since I haven't seen this discussed yet I thought I'd throw this up.
In my own game I only mix a potion when I have the recipe, and I save a game before an attempt - reload when poof! is what I get . That way I like it better. Just mentioning that here to make clear it's not advice for my own game I'm looking for. I've got my own ways.

But with that in mind, recipes in alchemy shops and randomly found ones become redundant. No need to buy recipes or to look around in chests and cupboards. I find that a missed chance, as that's a nice game element for me.
Instead, your level of Alchemy is more important in Eschalon. You can have the skill and a recipe and still your result can go poof! A bit counter-intuitive, if you ask me. Why can't I make a mix if I have the skill and a recipe, even if it becomes a weak mix?
I would rather see the situation reversed:
* a recipe needed
* starting skill level lower
A lower starting level for mixing would mean performing alchemy became available earlier in the game, but it still would be good to raise your skill level, because the power of your potion would become better with a higher skill, so leveling up would remain attractive.
Also, from a strategy point of view it's not that great to imbue that copper shield with damage 3 that you found early in the game, so with a lowered skill requirement I don't see things becoming too easy. The better items - the ones you want to imbue - only become available later anyway.
It would just be nice to have alchemy available earlier for increased strategy options.
Since I haven't seen this discussed yet I thought I'd throw this up.
In my own game I only mix a potion when I have the recipe, and I save a game before an attempt - reload when poof! is what I get . That way I like it better. Just mentioning that here to make clear it's not advice for my own game I'm looking for. I've got my own ways.
