Game option
Posted: August 9th, 2010, 11:35 am
Can someone tell me a bit more on what checking the box "Random functions such as lockpicking, traps, use a predetermined seed" means at game creation?
What the option would do is if you saved, and then failed a lockpick, no amount of reloading would let you succeed that first failed lockpick. Certainly your second lockpick attempt might work, but that too would be "fixed" in terms of the load/save behavior.Mod. wrote:Isn't it broken though? While playing on hardcore, I can fail a lock pick at 47%, then try again immediately after and successfully pick it. If I save before attempting, that means I can still save a lockpick or two.
I'd suspect that's probably just a function of human perception of PRNGs. A string of bad luck tends to stand out more than a string of good luck, especially when we're just talking about 10% here. Though again, I've not tried to do any quantitative analysis on that.EDIT: And speaking of hardcore, the improved item generation quality seems to get me worse quality items. I am still playing 1.03 though, if it is fixed on 1.04.
I'm not sure about the item generation stuff, although I seem to find more things I can't identify early on in my hardcore games than in my (far fewer) Normal games. The repair level of those items may be pretty crappy, though.Mod. wrote:Isn't it broken though? While playing on hardcore, I can fail a lock pick at 47%, then try again immediately after and successfully pick it. If I save before attempting, that means I can still save a lockpick or two.
EDIT: And speaking of hardcore, the improved item generation quality seems to get me worse quality items. I am still playing 1.03 though, if it is fixed on 1.04.
I've seen 'non-fixed' item generation in things like # of GP in gold loot even in a 'fixed-seed' game.Kreador Freeaxe wrote:As for the random seed being broken, I have not experienced anything to imply that it is. If I save before attempting to pick a lock, and it takes me three tries to pick that lock, it will take me three tries every time I reload and do it again. Clearly, I can't see the actual sequence of random numbers generated to know if it is, in fact, identical, but I've seen nothing to suggest that it isn't.Mod. wrote:Isn't it broken though? While playing on hardcore, I can fail a lock pick at 47%, then try again immediately after and successfully pick it. If I save before attempting, that means I can still save a lockpick or two.