Probably should have been mentioned before
Posted: August 20th, 2010, 10:17 pm
i just can't see the Purpose of book shelfs if they don't have skill books and stuff even once in a while, maybe this is something to consider for Book3
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Next to the town treasury chest. It just says there are a lot of uninteresting papers on it or somesuch.IJBall wrote:P.S. I'm drawing a blank here... where's the 'clickable' shelf in Eastwillow?...
There is a fair amount of clickable human remains in Book III... maybe part of the difference is a matter of graphical choice - dead bodies instead of skeletons?IJBall wrote:And it wasn't just the lack of 'clickable' regular shelves and book shelves either - there were also no 'clickable' skeletal remains anywhere in Book II, which was quite a departure from the way things were in Book I...
...err, I think there is a typo above. It might get people confused. Book III hasn't been started yet!KillingMoon wrote:There is a fair amount of clickable human remains in Book III... maybe part of the difference is a matter of graphical choice - dead bodies instead of skeletons?IJBall wrote:And it wasn't just the lack of 'clickable' regular shelves and book shelves either - there were also no 'clickable' skeletal remains anywhere in Book II, which was quite a departure from the way things were in Book I...
But I agree that more treasure could be made subject to spot hidden checks, like a collector's item on a bookshelf that could fetch some money when brought to the right dealer.
Well, there are a fair number of "meaty" corpse remains in Book II - maybe comparable to Book I.KillingMoon wrote:There is a fair amount of clickable human remains in Book [II]... maybe part of the difference is a matter of graphical choice - dead bodies instead of skeletons?IJBall wrote:And it wasn't just the lack of 'clickable' regular shelves and book shelves either - there were also no 'clickable' skeletal remains anywhere in Book II, which was quite a departure from the way things were in Book I...
I'll settle for the 'simple' kind of clickable shelves/bookcases that we got more of in Book I!KillingMoon wrote:But I agree that more treasure could be made subject to spot hidden checks, like a collector's item on a bookshelf that could fetch some money when brought to the right dealer.
Interestingly, while digging around in the map files when constructing the editor, I noticed a few instances of skeletal remains that were supposed to be clickable, at least originally, but which have an apparently "broken" object type which makes then non-clickable. The three skeletons outside the southern entrance to Farrock Caves are examples; one's supposed to have a Lockpick, another is supposed to have a dagger, and the other one's empty. (Incidentally, there's also a well-hidden but get-toable chest in the Yoma River Valley which uses that "broken" object type, and is similarly non-openable.)IJBall wrote:But, yes - I'm referring specifically to 'skeletal' remains - there are actually a lot of those in Book II. But, unlike Book I, none of them are 'clickable', whereas nearly all of the 'skeletal' remains in Book I seemed 'clickable'.
Huh. Interesting. Could be intentional (i.e. they may have been intentionally "broken").xolotl wrote:Interestingly, while digging around in the map files when constructing the editor, I noticed a few instances of skeletal remains that were supposed to be clickable, at least originally, but which have an apparently "broken" object type which makes then non-clickable. The three skeletons outside the southern entrance to Farrock Caves are examples; one's supposed to have a Lockpick, another is supposed to have a dagger, and the other one's empty.IJBall wrote:But, yes - I'm referring specifically to 'skeletal' remains - there are actually a lot of those in Book II. But, unlike Book I, none of them are 'clickable', whereas nearly all of the 'skeletal' remains in Book I seemed 'clickable'.
Any hints on where exactly this chest is?!...xolotl wrote:(Incidentally, there's also a well-hidden but get-toable chest in the Yoma River Valley which uses that "broken" object type, and is similarly non-openable.)
Heh, should've figured people'd want to know. :)IJBall wrote:Any hints on where exactly this chest is?!... ;)
Sure - I don't think I've seen anything else, though, at least not stuff like this where it looks like there was supposed to be something but it got cut out, intentionally or no.(Edit: Actually, if you come across any other 'map' issues like this, when working with your editor, let me know, so I can add them to the list...)