Monsters and Doors
Posted: August 21st, 2010, 1:28 pm
Really I should probably just wait for a Book 3 Wishlist to get officially started here, but I had this thought while playing last night:
I was spending rather a lot of time camping out in the King's hall in Durnore (after, um, assisting the previous residents to the next phase of their existance), and occasionally getting ambushed by Snow Wolves. What I'd usually do is just run over to the other side of the king's chamber door (possibly killing a Wolf in the way), and then keep the door closed while my bow Feat regenerated.
I was thinking it'd be pretty cool if monsters who don't open doors would instead attack them, and be able to destroy them once they've taken enough damage (basically just like your own character trying to break down a door). The door would hold for awhile, certainly, but eventually my "safe" strategy of hiding behind the door wouldn't be viable anymore.
This would probably involve some changes to how the engine deals with entity/player awareness, but it'd be pretty neat to see in Book 3, IMO.
I was spending rather a lot of time camping out in the King's hall in Durnore (after, um, assisting the previous residents to the next phase of their existance), and occasionally getting ambushed by Snow Wolves. What I'd usually do is just run over to the other side of the king's chamber door (possibly killing a Wolf in the way), and then keep the door closed while my bow Feat regenerated.
I was thinking it'd be pretty cool if monsters who don't open doors would instead attack them, and be able to destroy them once they've taken enough damage (basically just like your own character trying to break down a door). The door would hold for awhile, certainly, but eventually my "safe" strategy of hiding behind the door wouldn't be viable anymore.
This would probably involve some changes to how the engine deals with entity/player awareness, but it'd be pretty neat to see in Book 3, IMO.