Problems with Summon Beast
Posted: September 14th, 2010, 12:30 pm
This is on v1.04 on Linux, in case that matters. Was just recently doing a runthrough with a char with high Divination skill (something I hadn't done yet in Book 2) and came across some really bizarre behavior with Summon Beast when you're summoning out in the Thundersun Grazelands. Specifically, when you're out in the plains, where there's a lot of groundcover, the Wolves that I was Summoning would spawn right on top of my character but not actually show up on the screen. Additionally, the summoned wolves could be walked through, and would suddenly be visible as you walk through them. They would attack enemies who walk past or through their squares, and if hit the enemies would engage the wolf, but all the while the wolf remains not actually drawn on the screen, and walk-throughable.
I found it especially interesting that the enemies could even walk through the wolves. I wonder what would happen if you saved a game when the Taurax was in the same square as the wolf - I couldn't actually test this out because this game is in hardcore mode, so I can't save the game when I'm anywhere near the action.
If I summoned close enough to the beachy areas, where there wasn't any overgrowth, my wolves would spawn on the nearest beach tile, and act as you'd expect (they would get drawn on the screen, and would act like "solid" objects).
Additionally, when this happened I noticed something similar to the "ghost" images appearing when I hit Tab, as reported here (and elsewhere, by other folks). It looked like I would get a "ghost" image in my Tab view for each invisible wolf that I spawned.
When I did run away from the action, saved the game, and then reloaded the savegame, the wolves got drawn in properly and were solid, so it's just something to do with the runtime state. I can provide my savegame from at this point in the game, if needed, though as I say, simply loading the game won't show the behavior until you do another Summon Monster.
Now, some screenshots to illustrate what I mean. First up: At night, I've spawned one Wolf which isn't visible at all, but if I hit Tab, I can see a "ghost" of it (though note that the Ghost isn't actually on top of where the Wolf was spawned - it'll stay at the exact same tile relative to my character, as I move around). Here I've spawned another one, which shows up as a Ghost (again, not actually on the tile it was spawned on) And now I've spawned a third - note that the Ghost is on top of one of the previous wolves. (And again, these aren't showing the actual spawn placements). Next three screenshots will be in the next post since the board only allows three at a time.
I found it especially interesting that the enemies could even walk through the wolves. I wonder what would happen if you saved a game when the Taurax was in the same square as the wolf - I couldn't actually test this out because this game is in hardcore mode, so I can't save the game when I'm anywhere near the action.
If I summoned close enough to the beachy areas, where there wasn't any overgrowth, my wolves would spawn on the nearest beach tile, and act as you'd expect (they would get drawn on the screen, and would act like "solid" objects).
Additionally, when this happened I noticed something similar to the "ghost" images appearing when I hit Tab, as reported here (and elsewhere, by other folks). It looked like I would get a "ghost" image in my Tab view for each invisible wolf that I spawned.
When I did run away from the action, saved the game, and then reloaded the savegame, the wolves got drawn in properly and were solid, so it's just something to do with the runtime state. I can provide my savegame from at this point in the game, if needed, though as I say, simply loading the game won't show the behavior until you do another Summon Monster.
Now, some screenshots to illustrate what I mean. First up: At night, I've spawned one Wolf which isn't visible at all, but if I hit Tab, I can see a "ghost" of it (though note that the Ghost isn't actually on top of where the Wolf was spawned - it'll stay at the exact same tile relative to my character, as I move around). Here I've spawned another one, which shows up as a Ghost (again, not actually on the tile it was spawned on) And now I've spawned a third - note that the Ghost is on top of one of the previous wolves. (And again, these aren't showing the actual spawn placements). Next three screenshots will be in the next post since the board only allows three at a time.