Carrion Fields
Posted: October 26th, 2010, 5:42 pm
A text-based multiplayer. One of the few still left alive, and easily the best imo. The main feature I like about this game aside from the enforced-RP and highly PK-oriented gameplay, is that everyone dies eventually.
Characters live a number of hours based on their race, though people who manage to get a leadership position in one of the cabals typically get a couple hundred more hours. You lose a constitution point for every three deaths as well. Drop below three and you permanently die.
This is much different than other MUDs, but it keeps the game fresh.
Immortals are very active and actually roleplay deities in the game. Paladins, healers, shamans, and druids all have to find their chosen god's shrine and prove themselves to be a good follower (basically just that you know the religion) to get their abilities past a certain point. Concurrent visits get you higher up the power ladder. Usually takes 2-3 visits before you get full powers to level 51.
Anyone can follow a god as well. Particularly successful followers get tattoos. Each god's tattoo has a different ability. These are very rare and only the best followers manage to get them.
The class/race system is very well balanced and each character is different to a wide degree. Even warriors are not all the same. Two weapon spec choices, (sword, axe, mace, staff/spear, polearm, whip/flail, hand-to-hand, dagger...) plus at higher levels they pick two legacies out of a group of 51 that further add to customization.
Two classes are fairly weak to begin with, but have potential to become nigh-on unkillable. Necromancers and Anti-paladins. Necromancers can quest to become a lich or mummy. Basically immortal unless someone kills you a bunch, but its pretty hard to bring a lich down. Anti-paladins steal souls when they kill someone, based on the power of the opponent. Souls bring +hit/dam and +hp/mana to your weapon. There is no ceiling, but the stronger you get the more people will try to get your weapon.
Oh yeah, its brutal too. You die, anyone walking buy or the person that killed you can take your stuff. The game offers a very, very good risk/reward system in regards to rp interaction and pk.
Anyway, I could go on forever about all the cool stuff in this game. If you ever enjoyed muds, I highly suggest you try this one. Relevant websites: www.carrionfields.com and the unofficial (don't judge the game by all the trolls here) www.qhcf.net
Characters live a number of hours based on their race, though people who manage to get a leadership position in one of the cabals typically get a couple hundred more hours. You lose a constitution point for every three deaths as well. Drop below three and you permanently die.
This is much different than other MUDs, but it keeps the game fresh.
Immortals are very active and actually roleplay deities in the game. Paladins, healers, shamans, and druids all have to find their chosen god's shrine and prove themselves to be a good follower (basically just that you know the religion) to get their abilities past a certain point. Concurrent visits get you higher up the power ladder. Usually takes 2-3 visits before you get full powers to level 51.
Anyone can follow a god as well. Particularly successful followers get tattoos. Each god's tattoo has a different ability. These are very rare and only the best followers manage to get them.
The class/race system is very well balanced and each character is different to a wide degree. Even warriors are not all the same. Two weapon spec choices, (sword, axe, mace, staff/spear, polearm, whip/flail, hand-to-hand, dagger...) plus at higher levels they pick two legacies out of a group of 51 that further add to customization.
Two classes are fairly weak to begin with, but have potential to become nigh-on unkillable. Necromancers and Anti-paladins. Necromancers can quest to become a lich or mummy. Basically immortal unless someone kills you a bunch, but its pretty hard to bring a lich down. Anti-paladins steal souls when they kill someone, based on the power of the opponent. Souls bring +hit/dam and +hp/mana to your weapon. There is no ceiling, but the stronger you get the more people will try to get your weapon.
Oh yeah, its brutal too. You die, anyone walking buy or the person that killed you can take your stuff. The game offers a very, very good risk/reward system in regards to rp interaction and pk.
Anyway, I could go on forever about all the cool stuff in this game. If you ever enjoyed muds, I highly suggest you try this one. Relevant websites: www.carrionfields.com and the unofficial (don't judge the game by all the trolls here) www.qhcf.net