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Carrion Fields

Posted: October 26th, 2010, 5:42 pm
by Matrik
A text-based multiplayer. One of the few still left alive, and easily the best imo. The main feature I like about this game aside from the enforced-RP and highly PK-oriented gameplay, is that everyone dies eventually.

Characters live a number of hours based on their race, though people who manage to get a leadership position in one of the cabals typically get a couple hundred more hours. You lose a constitution point for every three deaths as well. Drop below three and you permanently die.

This is much different than other MUDs, but it keeps the game fresh.

Immortals are very active and actually roleplay deities in the game. Paladins, healers, shamans, and druids all have to find their chosen god's shrine and prove themselves to be a good follower (basically just that you know the religion) to get their abilities past a certain point. Concurrent visits get you higher up the power ladder. Usually takes 2-3 visits before you get full powers to level 51.

Anyone can follow a god as well. Particularly successful followers get tattoos. Each god's tattoo has a different ability. These are very rare and only the best followers manage to get them.

The class/race system is very well balanced and each character is different to a wide degree. Even warriors are not all the same. Two weapon spec choices, (sword, axe, mace, staff/spear, polearm, whip/flail, hand-to-hand, dagger...) plus at higher levels they pick two legacies out of a group of 51 that further add to customization.

Two classes are fairly weak to begin with, but have potential to become nigh-on unkillable. Necromancers and Anti-paladins. Necromancers can quest to become a lich or mummy. Basically immortal unless someone kills you a bunch, but its pretty hard to bring a lich down. Anti-paladins steal souls when they kill someone, based on the power of the opponent. Souls bring +hit/dam and +hp/mana to your weapon. There is no ceiling, but the stronger you get the more people will try to get your weapon.

Oh yeah, its brutal too. You die, anyone walking buy or the person that killed you can take your stuff. The game offers a very, very good risk/reward system in regards to rp interaction and pk.

Anyway, I could go on forever about all the cool stuff in this game. If you ever enjoyed muds, I highly suggest you try this one. Relevant websites: www.carrionfields.com and the unofficial (don't judge the game by all the trolls here) www.qhcf.net

Re: Carrion Fields

Posted: October 26th, 2010, 6:47 pm
by llew silverhand
While I don't play MUD's too often anymore (I'm getting too lazy to read quests, so a fully text-based game makes it challenging) they are my first online playing experience, which led me down the path of MMO's, SP/MP games, console systems, building my own PC...

So I'll be checking out Carrion Fields, and while I can't say I'll stick around, I do like seeing different MUD systems.

My all-time favorite MUD was probably DarkHeart II, a GodWars-based system. I'd always pick Werewolf, and help my Demon buddies track down the Paladins in Hell :D

Re: Carrion Fields

Posted: October 26th, 2010, 7:02 pm
by Matrik
I think I remember DarkHeart II, but I was never a huge fan of GodWars. I play MUDs more for the RP. Also, no need to read quests because, while their are some automated ones to be found, they aren't a very big factor of the game. Really only used to gain some experience when you can't find a group as a class that can't solo at all. Grouping offers bonus experience, with a group of three being optimal. More than three is very bad.

On the other hand. The world is incredible detailed and there are TON of little secrets to find.

Also, just remember that for new players it is a really brutal world once you reach level 11 and enter pk. Not as bad as it was when I started, because people have become easier on newbies. When I first started you could barely get to a ranking area without a group of three or more summoning you and perma lagging you. Then they would take everything down to your newbie breads.

More or less people leave corpses alone. Especially if you seem like a newer player. You can usually tell by gear choice and tactical options how experienced someone is.

Re: Carrion Fields

Posted: October 29th, 2010, 9:42 pm
by Farwalker
Took a look but was dismayed at the lack of documentation available online. I saw a wiki and tried to check out some things, and it didn't look like it had much, and required registration even to access that.

Never made it through first character generation - lack of explanation of what the implications of the choices were was a major turn-off.

Re: Carrion Fields

Posted: October 30th, 2010, 3:52 pm
by llew silverhand
I tried to connect via Zmud, but apparently mudconnector.com doesn't have current info...I'll try updating the IP info and trying again another day.

Re: Carrion Fields

Posted: November 12th, 2010, 3:35 pm
by llew silverhand
Created a Human Necro last night, he's...level 2 I think. It will be an interesting experiment to see how long I survive.