Stealth and thievery rant
Posted: November 29th, 2010, 5:46 pm
So I played through Book II. And it was great. But the stealth... goddamnit.
Book II committed the same sin with stealth that a bunch of other games have committed before. The great sin is that the NPCs buzz around like flies or bees, they're never standing or sitting still long enough for any thief or stealth-oriented character to sneak upon. At best an NPC stands still like 5-10 rounds, which isn't nearly long enough. And related to that, there's no backstab damage bonus, like there traditionally is in RPGs. I wish the guards and other NPCs had routines, so I could predict their movements.
Also, I want that being a sneaky and observant thief would actually mean something. I want to sneak upon unsuspecting NPCs and stab them to next week. I want to be able to run away and find a dark corner from where I'll ambush and backstab the first guard who comes after me. I want to pickpocket the vital key from that guard who's sleeping at guard duty. I want to break into people's houses while they're asleep and liberate them from their possessions. I want to sneak into the shopkeeper's home during day while he's at his shop. I want to shoplift. I want to break out of a prison after being caught shoplifting. I want to plant evidence to frame other NPCs for crimes they most certainly did not commit (because I did it all). I want to smuggle illegal merchandise. Well... I suppose I want to do all kinds of shady stealth-related things in RPGs.
I gotta admit though, the extra darkness due to those rainy nights in the game was impressive and refresing. Perhaps you could also implement moonlight? Full moon vs. new moon. Brighter vs. darker nights.
Thanks for reading.
Book II committed the same sin with stealth that a bunch of other games have committed before. The great sin is that the NPCs buzz around like flies or bees, they're never standing or sitting still long enough for any thief or stealth-oriented character to sneak upon. At best an NPC stands still like 5-10 rounds, which isn't nearly long enough. And related to that, there's no backstab damage bonus, like there traditionally is in RPGs. I wish the guards and other NPCs had routines, so I could predict their movements.
Also, I want that being a sneaky and observant thief would actually mean something. I want to sneak upon unsuspecting NPCs and stab them to next week. I want to be able to run away and find a dark corner from where I'll ambush and backstab the first guard who comes after me. I want to pickpocket the vital key from that guard who's sleeping at guard duty. I want to break into people's houses while they're asleep and liberate them from their possessions. I want to sneak into the shopkeeper's home during day while he's at his shop. I want to shoplift. I want to break out of a prison after being caught shoplifting. I want to plant evidence to frame other NPCs for crimes they most certainly did not commit (because I did it all). I want to smuggle illegal merchandise. Well... I suppose I want to do all kinds of shady stealth-related things in RPGs.
I gotta admit though, the extra darkness due to those rainy nights in the game was impressive and refresing. Perhaps you could also implement moonlight? Full moon vs. new moon. Brighter vs. darker nights.
Thanks for reading.